Author Topic: Righteousness and Desperate Hour  (Read 2737 times)

Offline zerogain

  • Conversationalist
  • **
  • Posts: 109
    • View Profile
    • Dresden Files: Seattle
Righteousness and Desperate Hour
« on: June 29, 2012, 05:56:37 AM »
The "Desperate Hour" function (trapping?) of "Righteousness" (YS 188) indicates that the True Believer can run some sort of attack in response to a friend, ally, or innocent (or themselves) being seriously injured/affected/taken out.

I am unclear as to whether or not this stages as an interrupt, or whether this is simply retribution. Any input?

Offline Tedronai

  • Posty McPostington
  • ***
  • Posts: 2343
  • Damane
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #1 on: June 29, 2012, 06:12:32 AM »
My interpretation is that this functions only in retribution.
Otherwise, you get the possibility of paradox.
Even Chaotic Neutral individuals have to apologize sometimes. But at least we don't have to mean it.
Slough

Offline Rougarou

  • Conversationalist
  • **
  • Posts: 113
  • Just like Disneyland.
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #2 on: June 29, 2012, 12:44:23 PM »
Depends on your definition of interrupt, in my opinion.

Can it be used to stop the consequence/taken out/etc. that triggers it... No.

But I guess you could consider it an interrupt in that it can be used immediately, without regard to whose turn it is. At least that's my interpretation of it and how it's been used in my games.
"So you fought a hobo who tried to use a ritual to make himself a god?"
"We called him Hobosus."
"What?"
"Hobo plus Jesus. Hobosus."
- From a DFRPG campaign.

Offline Tedronai

  • Posty McPostington
  • ***
  • Posts: 2343
  • Damane
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #3 on: June 29, 2012, 08:06:43 PM »
Sigh.
Rougarou expressed my position more clearly than I did.
Even Chaotic Neutral individuals have to apologize sometimes. But at least we don't have to mean it.
Slough

Offline Silverblaze

  • Posty McPostington
  • ***
  • Posts: 1150
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #4 on: July 04, 2012, 01:28:18 AM »
You guys let it be used out of turn?

Does it take up said character's normal action then?

I've been waiting until my turn to use it.....

Offline Chrono

  • Conversationalist
  • **
  • Posts: 169
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #5 on: July 04, 2012, 02:05:21 AM »
My understanding was always that this should be an action for a regular turn.

Offline Rougarou

  • Conversationalist
  • **
  • Posts: 113
  • Just like Disneyland.
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #6 on: July 04, 2012, 03:10:08 AM »
My understanding was always that this should be an action for a regular turn.

While the RAW doesn't specify, I've always interpreted it as being done immediately. That way if it's the PC using it that takes the severe consequence that triggers it, there's no opportunity for him to be taken out before it happens. Plus it feels more dramatic that way.

Quote from: Silverblaze link=topic=32929.msg1483429#msg1483429p date=1341365298
Does it take up said character's normal action then?

This has never come up for us, because the character using it was always taken out before his next turn. (Which is why I don't make him wait, see?) But, I would still allow him a normal action if he ever survived till his next turn. My reasoning is, again, because it's a little more dramatic that way, also because it takes little to no time to mutter a prayer and the character isn't doing anything after, his god is. I just don't see any reason to make it cost him his turn. If it were being abused in my games, I'd feel differently and my house rules would change.
"So you fought a hobo who tried to use a ritual to make himself a god?"
"We called him Hobosus."
"What?"
"Hobo plus Jesus. Hobosus."
- From a DFRPG campaign.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #7 on: July 04, 2012, 05:38:58 AM »
I've always assumed that it did not take an action.

But I just reread it and it's a bit vague.

Pity. I always thought that Righteousness was a well-written, solid, Power. Seeing a hole in its writing is a bit disheartening.

I think I'll keep using the same interpretation as before.

Offline Chrono

  • Conversationalist
  • **
  • Posts: 169
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #8 on: July 04, 2012, 04:13:17 PM »
Well if it increases the drama then it's probably the Dresden way to do it!

Offline Silverblaze

  • Posty McPostington
  • ***
  • Posts: 1150
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #9 on: July 04, 2012, 05:25:17 PM »
I approve of this idea and will bombard my Gm with this proposal immediately!

Offline Rougarou

  • Conversationalist
  • **
  • Posts: 113
  • Just like Disneyland.
    • View Profile
Re: Righteousness and Desperate Hour
« Reply #10 on: July 04, 2012, 08:04:22 PM »
I've always assumed that it did not take an action.

But I just reread it and it's a bit vague.

Pity. I always thought that Righteousness was a well-written, solid, Power. Seeing a hole in its writing is a bit disheartening.

I think I'll keep using the same interpretation as before.


Exactly, it's so well written otherwise, that I always assumed the lack of wording like "on your next turn" or "immediately, at the cost of your next turn" to mean it happens immediately without costing the next action. It's served me well for the reasons I listed above.
"So you fought a hobo who tried to use a ritual to make himself a god?"
"We called him Hobosus."
"What?"
"Hobo plus Jesus. Hobosus."
- From a DFRPG campaign.