Actually more like replace the C in "cries" with a D.
I've been adhering very strongly to the conceit that "monsters have nature" for my villains, and thus so far my Red Court villainness and my Denarian nemesis were given no Fate Points when they went up against my PCs. Granted, they might get a few in combat from compels and whatnot, but without Fate to spend, there doesn't seem much a point to villains even having Aspects for the most part. Maybe I'm doing it wrong. What do you guys do when you have negative refresh monsters? Do you treat them as being on a higher refresh total to begin with? Do you just toss 'em some FP at the start of the session and that's what they get as a baseline? Maybe I'm not giving them enough supernatural powers to begin with either.
I stat my villians according to "whose's in charge". Some of my villians are like Lara Raith.
She is in charge, not her demon. Nicky is in equal partnership with his Fallen. These NPCs have positive refresh and thus have Fate points.
Aspects on villains without Fate points are (unless those Aspects are solely positive) can be tagged and compelled by the PCs. Recurring villain? Well, well, here's a Fate point, Compel to concede the field
now.