Author Topic: Social Weapons?  (Read 6869 times)

Offline TheMouse

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Re: Social Weapons?
« Reply #30 on: January 04, 2011, 04:29:12 PM »
Weapons adding to physical damage is balanced out by the presence of armour. Wearing armour isn't common in our society, but you have the option of wearing armour:n when you know someone is going to smack you with weapon:n.

If you intend to add the social equivalent of weapon:n, you need to also add the option of armour:n. Which gets tricky, because the same things that help in some situations hurt in others.

There is also the fact of smaller stress tracks. Put simply, 1 additional shift of damage means more when you top out at 4 than when you top out at 12. This means that generally social weapon and armour ratings should tend to be lower than physical weapon and armour ratings.

Offline devonapple

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Re: Social Weapons?
« Reply #31 on: January 04, 2011, 04:38:25 PM »
If you intend to add the social equivalent of weapon:n, you need to also add the option of armour:n. Which gets tricky, because the same things that help in some situations hurt in others.

My apologies for omitting that - SoF indeed has a Social armor equivalent called "Reputation," and the weapon aspect is referred to as "Leverage" or something similar.
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