Houserules:
Character Generation
11 Refresh for Powers and Stunts (2 Refresh minimum Powers or Stunts), not used Refresh is lost (so use em).
5 Fate points for all Characters
Lawbreaker
There is no Lawbreaker stunt.
If an Law is broken, Aspects get modified.
Magic isn’t necessary (If an Char. kills an Aspect gets modified, if the Char. doesn’t already have an appropriate Aspect.)
Transformation Magic
When you (Self-)Transform into another thing you loose all your Powers and Stunts.Unless you buy them back into the Ritual.
The basic difficulty for transforming is based on the True Shapeshift Power (-4 Refresh = 8 Shifts)
(Reason, while one Ritual can only change you into one form, you can have multiple Rituals. Thats True Shapeshift.)
Since you may want to end the spell before sunrise, we add another shift.
So the basic Self-Transforming spell is an Complexity Ritual 9.
So lets say our Wizards want to transform into an Wolf. With the Lvl. 9 Ritual he can take the form off an Wolf, but he is unfamiliar with the body.
He incorporates another Power into the Ritual: Beast Change for the Skill Shuffle.
Thats another Refresh (Total of 5) or 2 Shifts of Power. = Complexity of 11
After an Encounter with an Hellhound our Wizards want to change into one.
A Hellhound is an -7 Refresh creature with the -4 from True Shapechange that would be -11. To much for our Submerged Wizard (10 Refresh Total, max. -9 Refresh)
He researches further and cuts the Pack Instinct out and the Stunt Unflappable (Presence), that would bring the Refresh to -9, but then he realises he needs still the Beast Change Power...
He cuts the other Stunt since he overlaps a little with Echoes of the Beast.
Complexity of the Ritual (9*2)+1 = 19
Later in the Campaign after the Wizard got 7 new Refreshes he bought True ShapeChange (-4) and the Modular Abilities (-3).
So he can Shapechange into an Wolf on the fly (with all his Powers intact), but anything more complicated (like an bird) he needs still to cast an Ritual.
He could change into an Bird with allmost all his Powers intact with an Ritual.
Example:
-3 Evocation
-3 Thaumaturgy
-1 Wizards Sight
-2 Refinement
-1 Diminuitive Size
-1 Wings
-1 Beast Change
-4 True Shapechange
-----------------------
-16
He could'nt use his True Shapechange, because this is the Ritual Version. He would need to end the spell first.
The Complexity of the Ritual would be (16*2)+1 = 33
With two more Refresh spent on Modular Abilities he wouldn't need the Ritual (And it would be
much faster).
IMHO with this you could play an Junior Wizards who grows into an Powerfull Shapechanger.
It's flexible, but you are at least 4 Refresh points behind the Specialist.
The same thing happens when you transform another being (+you need to exceed the stress-box + if the target takes consequences those)
Summoning
The Summoning Rituals (Demons or Magical Constructs) Complexity is Refresh cost x 2.
(Containment and Binding Ritual is be still based of Conviction)