Welcome,
Guest
.
Please
login
or
register
.
Home
Help
Calendar
Login
Register
ParanetOnline
»
The Dresden Files
»
DFRPG
(Moderators:
LCDarkwood
,
Sanctaphrax
) »
Scaling Up the Power Level
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Scaling Up the Power Level (Read 2232 times)
Knave
Participant
Posts: 38
Scaling Up the Power Level
«
on:
May 06, 2009, 12:02:03 PM »
Hiya,
I was just wondering how you guys are planning to set up the power scale. I assume you/one would set a base refresh number for a game and each player could then spend that currency down to a level that still gives him or her a bit of freedom to resist compels; and to 'advance' further each player would need to buy up their Refresh somehow - which could then be spent on more stunts?
If that's the case then surely everything should be playable for a certain level of Refresh? Or is your view that every entity starts at a certain point on the Refresh Ladder and if that point is negative then they are forever an NPC?
knave
--
Noli nothis permittere te terere.
«
Last Edit: May 06, 2009, 12:05:32 PM by Knave
»
Logged
iago
The Merlin
Posty McPostington
Posts: 3071
I'm the site administrator.
Re: Scaling Up the Power Level
«
Reply #1 on:
May 06, 2009, 02:31:39 PM »
Sure, everything's playable at SOME level of Refresh, but what mainly matters is what the game's refresh level is at when folks START.
Otherwise -- yeah, you pretty much have the size of it as far as "power-boosting advancement" goes.
Logged
Fred Hicks
I own the board. If I start talking in my moderator voice, expect the Fist of God to be close on my heels.
Red is my Fist of God voice.
www.evilhat.com
*
www.dresdenfilesrpg.com
Support this site:
http://www.jim-butcher.com/store/
Print
Pages: [
1
]
Go Up
« previous
next »
ParanetOnline
»
The Dresden Files
»
DFRPG
(Moderators:
LCDarkwood
,
Sanctaphrax
) »
Scaling Up the Power Level