Welcome,
Guest
.
Please
login
or
register
.
Home
Help
Calendar
Login
Register
ParanetOnline
»
The Dresden Files
»
DFRPG
(Moderators:
LCDarkwood
,
Sanctaphrax
) »
Extended spell attacks
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Extended spell attacks (Read 1587 times)
Tush Hog
Conversationalist
Posts: 230
Extended spell attacks
«
on:
July 13, 2010, 10:20:31 PM »
While there are rules for extending the duration for blocks and maneuvers there aren't any for attacks.
Is there a way to incorporate something like this?
For example, can you create a zone based attack that would hang around and effect others that move into the zone? Something like the old D&D spell Cloudkill.
Or would you just handle it as a ward type effect?
Logged
Deadmanwalking
Posty McPostington
Posts: 3534
Re: Extended spell attacks
«
Reply #1 on:
July 13, 2010, 10:23:50 PM »
Um...see Orbius on YS p. 294. It's a grapple based effect and probably does the best job of simulating this sort of thing.
Logged
GruffAndTumble
Conversationalist
Posts: 204
Re: Extended spell attacks
«
Reply #2 on:
July 15, 2010, 12:11:44 AM »
In addition to Orbius, a hanging AoE, Cloudkill style is viable with a direct attack. Or, for Harry-style fun, a extended duration Fire Attack--they're ON FIRE!
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
ParanetOnline
»
The Dresden Files
»
DFRPG
(Moderators:
LCDarkwood
,
Sanctaphrax
) »
Extended spell attacks