Author Topic: Spell [+1] -- Evocation needed?  (Read 4596 times)

Offline Mr. Death

  • Posty McPostington
  • ***
  • Posts: 7965
  • Not all those who wander are lost
    • View Profile
    • The C-Team Podcast
Spell [+1] -- Evocation needed?
« on: September 27, 2018, 04:34:06 PM »
A question on the Spell power presented in Paranet Papers, which you attach to a power to cast it as a spell, drawing and controlling power for its duration. The Spell power's description says you do it with Evocation, so my question is whether Evocation is a requirement for it.

In a new campaign I'm joining, I'm playing a thaumaturgist with a specialization in Biomancy, with an eventual goal of Listens-To-Winds style shapeshifting. The character doesn't have Evocation or even Channeling yet, so in looking ahead, I'm wondering if it would be possible to have, for instance, Beast Change or Modular Abilities with the Spell discount, without taking Evocation.

Thoughts?
Compels solve everything!

http://blur.by/1KgqJg6 My first book: "Brothers of the Curled Isles"

Quote from: Cozarkian
Not every word JB rights is a conspiracy. Sometimes, he's just telling a story.

https://www.youtube.com/channel/UC_T_mld7Acnm-0FVUiaKDPA The C-Team Podcast

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Spell [+1] -- Evocation needed?
« Reply #1 on: September 29, 2018, 07:20:02 AM »
To my eye, it looks like you do need Evocation or Channelling. Which makes sense, since having those Powers makes spending mental stress a fair bit more impactful.

I wouldn't worry to much about going by the book, though. Rebate Powers are pretty poorly balanced overall. And this one's basically an afterthought. Doesn't even have a full writeup. If I were GMing for you, I'd be ready to work something out.

Maybe you can attach Beast Change and Modular Abilities to Spell, but it makes assuming your beast form into a full action rather than a supplemental one. Casting a spell is a full action, after all.

Offline Mr. Death

  • Posty McPostington
  • ***
  • Posts: 7965
  • Not all those who wander are lost
    • View Profile
    • The C-Team Podcast
Re: Spell [+1] -- Evocation needed?
« Reply #2 on: October 02, 2018, 06:46:34 PM »
That makes sense. As said, this'll be a while before I can make it work even with the discount (starting at 6 refresh, with Thaumaturgy and The Sight, and planning to take Lawbreaker early on, so I don't have any refresh to play with just yet), but I'll keep this in mind when I run it by the GM.
Compels solve everything!

http://blur.by/1KgqJg6 My first book: "Brothers of the Curled Isles"

Quote from: Cozarkian
Not every word JB rights is a conspiracy. Sometimes, he's just telling a story.

https://www.youtube.com/channel/UC_T_mld7Acnm-0FVUiaKDPA The C-Team Podcast

Offline Bearclaw

  • Participant
  • *
  • Posts: 18
    • View Profile
Re: Spell [+1] -- Evocation needed?
« Reply #3 on: October 24, 2018, 06:20:22 PM »
They spell it out on pg 275.  It says you need the whole Wizards package BEFORE you can start branching out with powers.