Author Topic: Improvised Weaponry  (Read 2124 times)

Offline PirateJack

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Improvised Weaponry
« on: April 08, 2016, 04:38:28 PM »
Kinda inspired by the Supernatural Speed thread, a situation I've seen come up a fair few times in my games is when a character picks up another character and uses them as a (thrown) weapon. Usually this character has Supernatural Strength, which is the minimum I'd allow to have a character able to effectively wield people as weapons.

How exactly do you adjudicate a situation like that? The way I've gone with it in the past is a Weapons attack modified by Might, with the stress bonus from SupStr being applicable. The problem then is that by all rights, it should be a split attack due to there being two opponents being attacked.

As I said, it's come up a couple of times so I was wondering how you guys dealt with it.
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Offline Taran

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Re: Improvised Weaponry
« Reply #1 on: April 08, 2016, 05:42:16 PM »
Well, Supernatural Strength doesn't need to be a minimum requirement.  Your Might score must be 6 points higher than the weight of the character they are trying to throw.  Although supernatural str gives you a +6, someone with Inhuman Str and a high Might could do it.  In fact, someone with a high Might could do it.

An average adult is a +1 Might.  So you need Might of 7 or higher.  Someone with 0 Might and Supernatural Str would be unable to use another person as a weapon, while someone with 4 Might and Inhuman Str could.

Quote from: ys 321
A character
can carry something two levels below his Might
for a short distance (allowing him to make a
sprint roll restricted by Might, with the item’s
difficulty as a border value). He can carry something
four levels below his Might with no real
penalty or can toss it a distance of one zone.
Something six levels below his Might could be
used as a thrown weapon.

Anyways, I'd do it as a spray attack and allow both to dodge.  The weapon value would be based on your strength power and an adult is weapon 0.  I'd also have them split the weapon value between the two opponents.

No matter how they dodge, you still throw the opponent at the other.  A successful dodge by one but not the other means one took the brunt of the hit.  Or, if the person being attacked dodges, it just means the one being thrown missed and hit something hard.  If the thrown person dodges and the target gets hit, it means the person thrown didn't really get hurt as they were cushioned by the target but the target got squashed and landed on something hard (like the floor, or a piece of furniture.   A successful dodge by both means your attack was ineffectual:  you threw the guy but he missed the other person and he didn't land particularly hard.

I would, maybe, require the Person to grapple the opponent they want to throw as well.

Weapons would be the skill you'd use to attack.  I wouldn't let Might modify since you are already using the power/Might score to determine whether they can pick up their opponent.

edit:  I had this exact same issue with a supernaturally strong character who had wings.  She'd fly around picking people up and dropping them on others.
« Last Edit: April 08, 2016, 05:50:42 PM by Taran »

Offline Haru

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Re: Improvised Weaponry
« Reply #2 on: April 08, 2016, 11:46:31 PM »
I would, maybe, require the Person to grapple the opponent they want to throw as well.
I was going to go with a grapple, as well. That would mean you'd need a bit of a buildup to an attack like this. 2 exchanges, if I see it correctly. Since it then breaks the grapple, I think it would be ok to be somewhat lenient with how powerful it can be.

A split attack sounds like a good way to go. Weapons as the default skill seems sound, though I could see fists work as well (some martial arts work with throws, with more strength, you can throw them further). After that, I'd say the damage bonus from might should be applicable to both splits. After all, the guy gives up his grapple for this, and he doesn't have the power for nothing. It would work on a regular split attack as well, I suppose, and this is doing nothing more than adding the split attack option to a grapple at the cost of the grapple, which seems more than fair.
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Offline Sanctaphrax

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Re: Improvised Weaponry
« Reply #3 on: April 09, 2016, 12:50:51 AM »
You could do it a lot of different ways. I'm not the biggest fan of the split-attack method, personally; it seems too lucky to miss, doing nothing to either target.

I'd probably require an invoke for effect to justify attacking with Might, moving the primary target if successful, and, if the primary attack hits, applying the attack to a secondary target as well.