Author Topic: NPCs for my game  (Read 3249 times)

Offline bobjob

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Re: NPCs for my game
« Reply #15 on: January 17, 2013, 06:51:13 PM »
Fixed Grahame's stress track and updated Silas' skills plus upgraded Incite Emotion and added Supernatural Sense (Smell Fear) to Perdition's Flame. That's how he tracks a target that tries to run away after their initial contact.
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby

Offline Deadmanwalking

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Re: NPCs for my game
« Reply #16 on: January 17, 2013, 07:25:48 PM »
All looks good to me. If really powerful in Silas's case.

Offline bobjob

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Re: NPCs for my game
« Reply #17 on: January 17, 2013, 07:51:55 PM »
Silas is going to be a big bad after one of the characters. Keep in mind, my players are also going to be 12 refresh starting out. He's going to be a pain for them.
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby

Offline Sanctaphrax

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Re: NPCs for my game
« Reply #18 on: January 17, 2013, 09:31:34 PM »
Bleh, A Few Seconds Ahead. Such a lame Power.

I suggest you look at Prophecy and Precognition. They're on the custom Power list.