Author Topic: Help please, new to game  (Read 5926 times)

Offline Lavecki121

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Re: Help please, new to game
« Reply #30 on: November 17, 2012, 03:15:52 PM »
That is not correct. A fragile aspect lasts until its tag is used, so it can not be invoked any further using fate points. A fragile aspect is created, when the defender and the attacker draw even on their rolls (If there is no defender, then the aspect is fragile, when the roll is equal to the difficulty).

No. Fragile aspects last one exchange. That is why they are fragile. They are things like "off balance" or "frozen with fear". they are fragile and as such have to be used before the characters next turn (the character who inflicted it) or else they disappear.

Offline UmbraLux

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Re: Help please, new to game
« Reply #31 on: November 17, 2012, 03:41:13 PM »
Haru is correct - they last until used or until the situation changes.  Mind, situations change easily and quickly in combat...  ;)
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Offline Lavecki121

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Re: Help please, new to game
« Reply #32 on: November 17, 2012, 04:31:47 PM »
Appologies then. I clearly didn't read as well as i should have.

Offline Mrmdubois

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Re: Help please, new to game
« Reply #33 on: November 17, 2012, 04:59:18 PM »
Incite Emotion:  Forgotten could work actually, or Incite Effect probably.  Personally I see this trace theft stuff as less detrimental and more cumulative than normal consequences until it starts piling up, but that's kind of the way consequences work...I think the main problem I have with it being consequence based is that consequences can heal, whereas this seems more permanent, but if the Catch can heal the damage anyway then it gives the excuse for healing needed for the consequence to clear so it makes sense to go that route.

Offline Haru

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Re: Help please, new to game
« Reply #34 on: November 17, 2012, 08:07:38 PM »
I think the main problem I have with it being consequence based is that consequences can heal, whereas this seems more permanent
The thing is, that the next more permanent thing other than consequences are permanent aspect changes, and that really is a bit much. On the other hand, you could go and cover an existing aspect up for now as a taken out result. This aspect still exists, but for the time being, the character has no access to it, in both positive or negative ways. Which is like taking away a big part of the characters self. I would probably not allow this on the high concept, because that might make some characters really dull (removing the "wizard" part from a wizard makes you a mortal with very few fate points). Unless the player is ok with that, of course.
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Offline Mrmdubois

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Re: Help please, new to game
« Reply #35 on: November 17, 2012, 08:53:34 PM »
I see your point Haru, but I don't think there is anything that says you can't keep stacking "temporary" Aspects on top of what a character normally has. Like having a bunch of Maneuvers placed on you.