Author Topic: Ninja Emissary of Power  (Read 1232 times)

Offline Heregrim

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Ninja Emissary of Power
« on: July 21, 2012, 03:59:19 AM »
I am about to run my first campaign ever and one of my players has choosen to be a ninja beholden to the Kami of twisted reflection.  I am in need of ideas on how to develop this spirit.

Offline UmbraLux

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Re: Ninja Emissary of Power
« Reply #1 on: July 21, 2012, 04:07:38 AM »
Can you tell us anything about this spirit of "twisted reflection"?  I'm hoping your player gave you some ideas...

If you're going purely off the words, I'd suggest looking at the Mimic powers and adding an off kilter / corrupted twist or aspect to powers being mimicked / stolen.
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Offline Sanctaphrax

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Re: Ninja Emissary of Power
« Reply #2 on: July 22, 2012, 03:11:53 AM »
Like this, maybe?

(click to show/hide)

But seriously, what UmbraLux said.

Offline JDK002

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Re: Ninja Emissary of Power
« Reply #3 on: July 24, 2012, 01:15:41 AM »
What they said.  Character creation is, like most of this game, a collaborative effort.  The player should have a pretty clear idea of what they want their character to be able to do.  Then the two of you together come up with existing powers in the book or develop custom powers and find mechanics that fit into the players idea.

Offline YPU

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Re: Ninja Emissary of Power
« Reply #4 on: July 27, 2012, 05:43:32 PM »
Agreed, talk to your player ask him what he think he should be able to do at the minimum what he would like to be able to do but isn't sure about being good for a starting character and what he would imagine has his end point, the biggest thing he would like to able to do should his character stay the course and improve just on that power. This gives you a good idea of the scale he is thinking in and should this be outside the scope of Dresden you should talk about that.

That all goes for pretty much every character. But ninjas especially.
Are we talking historic ninja with no supernatural element outside those provided by the Kami? Are we talking a ninja with some supernatural powers as in folklore/pop-culture, if so what elements? or are we talking full on naruto style powers?

You could make a ninja without any powers, just the right stunt and skills would make a perfectly fine ninja. Ad in cloak of shadows, spider walk and you start to get a very good ninja.
Want him to have some magic but limit it? give him Channeling ninjutsu or something. Basically veils, treat smoke bombs as enchanted items that can produce a visual veil a few times per game. There you have a ninja with some magic power.
On to any of those you could ad sponsored magic. In the case of the third I would replace channelling with sponsored magic as the portfolio would probably overlap mostly.
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