A few questions about Meeting the Complexities of a thaumaturgical spell:
I understand that you can do a “mini-scene” and set up aspects via declaration to meet the complexity of a spell, but I’m a little foggy about how far you can go with that. Can you do this multiple times per Skill, or are you limited to using any particular skill only once? Also, does a declared Aspect roll for a ritual have to net enough successes to be Sticky so it stays around beyond the initial “tag” (I'm assuming that the free tag is represented by the +2 boost toward meeting your complexity requirement)?
This last question may be a little bit off topic, but if any of those aspects are Sticky (irrespective of the answer to the above questions), do they remain on-scene during the ritual, available for Fate point Invokes in case a control roll fails?
These answers will greatly help me visualize how Thaum works, so thanks in advance.
PS, one more question. Are those same aspects available for antagonists to invoke for Effect? ("Oh, he's using Oil of Palm for his ritual? How about he spills a little and slips in it on his next control roll!")