Author Topic: Tarot cards, Themes and Trouble Aspects  (Read 1702 times)

Offline Haru

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Tarot cards, Themes and Trouble Aspects
« on: March 23, 2011, 04:51:45 PM »
Last night it hit me, that the books seem to thematically equal the major arcana of a tarot deck. When I did a quick search on the forums I found, that there were already threads about it, so I didn't create a new one in the books section.

But then I got another idea. How about using tarot cards to create themes for a game? Maybe just as a help to get you started on a game, to create city themes and threats, or even giving a character a trouble aspect or a way to tie a character to a city aspect, a lot is possible.

Now we need themes to the tarot cards. A card can be drawn either right side up or upside down, representing either the good side of the theme or the bad side. For example, the Magician can stand for confidence but it can also stand for being overconfident and getting in over your head.

The complete arcana:
http://en.wikipedia.org/wiki/Major_Arcana

My ideas for themes and aspects derived from the cards so far:

0    The Fool
Trouble: A bit like cassandra's tears: even if the character is completely capable of doing something, people tend to dismiss him, because they think of him as a fool.

1    The Magician
City Theme/Trouble:
Trouble Aspect: In over my head

2    The High Priestess
City: the city has a terrible secret that could change it forever (for example an imprisoned fae, that only very few know about which lead to the city being much more prosperous than it should have been)
Trouble: my secret must not come to light

3    The Empress
City: The summer court plays a big role if this card is drawn
Trouble: The character is all about worldly pleasures (hedonistic)

4    The Emperor
City: As the empress is summer, the emperor represents winter, stagnation, the status quo. Either the city is in chaos and needs to be stabilized or the status quo needs to be broken.

5    The Hierophant
City: A church based threat or theme, maybe a rogue special unit killing of minor talents.
Trouble: Intolerance and arrogance

6    The Lovers
City: Obviously THE card for white court involvement.
Trouble: the card can stand for temptation as well as love, think along the lines of thomas' (my love in my families hands) or harry's (temptation of power) troubles

7    The Chariot
City: A war between 2 supernatural parties
Trouble: I fight alone

8    Justice
City: justice itself can be the enemy. Maybe an SI team that is much more than what chicago has, an elite special unit that is trying to catch anything supernatural, thus reacting to pretty much everything supernatural with the equivalent of a nuclear strike. Or someone being framed for a murder and the real killer can only be identified by magic, thus making it very hard to prove the innocence.
Trouble: Lawbreaker, Doom of damocles, my warlock apprentice

9    The Hermit

10    Wheel of Fortune
City: It is kind of hard to pin a city theme to a card that symbolizes random chance...
Trouble: When I thought I'm out they pull me back in (basically: anything weird that can happen are going to draw the character in)

11    Strength / Fortitude
Trouble: quick to anger, impulsive, easy to lose control

12    The Hanged Man
The card is tied to sacrifice and new beginnings (think changes), but I don't know how to make a theme or an aspect of it.

13    Death
City: An overwhelming air of death and despair might color the city. Black court involvement, kemmlerites, rogue necromancers, anything is possible. But the card can also simply mean change, if you don't want the theme to be too depressing.
Trouble: "And I saw, and behold, a pale horse" (meaning death always seems to follow the character around, no matter what he does). Or the character not only has a proverbial skeleton in his closet, but a literal one.

14    Temperance
City: In a positive sense it can mean opposites come together. A city threat could be a couple of small supernatural gangs that fight a war in the city, the players should try to bring them together to stop this.

15    The Devil
City: The difference between power and the absence of power. Maybe a cult leader enthralling his people.
Trouble: Obsession with an idea

16    The Tower

17    The Star

18    The Moon
City: Werewolf/Lycantrope/Loup Garoux, I think fool moon should provide a lot of ideas.
Trouble: The enemy within (the character is struggling with holding in his power(in case of a wizard of some sort) or his beast (in case of a shapeshifter) or maybe only his darker nature in case neither applies)

19    The Sun
City:
Trouble: The card seems to be completely positive, so it is hard to find a trouble derived from it. A very naive character comes to mind though.

20    Judgment
City: Troubles of the past return. If it is the first session, you could look into the characters troubles to find something to go with.
Trouble: from the spirits that I called, Sir, deliver me! (from the translation of the german poet "der zauberlehrling". Basically, the characters sins seem to follow him wherever he goes, he can never shake them and they tend to show up at the worst times.

21    The World


So, this list is by no means complete and I would be happy if some of you would help me complete it. Might be fun to give a character a random trouble aspect or just draw one if you can't think of anything. Or you need a new villain stat!, you can just draw some things to get a few ideas and flesh them out once you have the time.

Hope you like this idea.
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline sinker

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Re: Tarot cards, Themes and Trouble Aspects
« Reply #1 on: March 23, 2011, 07:26:19 PM »
This idea intrigues me. It'd be interesting to create a completely random fictional city.

Offline MAK

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Re: Tarot cards, Themes and Trouble Aspects
« Reply #2 on: March 23, 2011, 08:11:09 PM »
Have you checked out In a Wicked Age? Its a RPG that uses "oracles" to set up a game session with zero prep (you can find the oracles by googling "in a wicked age"). Thematically its Sword & Sorcery, but I have found the oracles very evocative and actually ran a session defined by each player drawing a playing card that I matched to an oracle. It turned out so interesting I surprised myself and the players...

Take a look at the oracles, there are even several random generators out there - I found them very useful as adventure seeds even without any random element.

Offline Haru

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Re: Tarot cards, Themes and Trouble Aspects
« Reply #3 on: March 24, 2011, 02:37:17 PM »
hmm, I will have to check out in a wicked age, I have never heard of it before. Thank you for the advice.
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal