Author Topic: mold demons, etc.  (Read 1578 times)

Offline vultur

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mold demons, etc.
« on: January 27, 2011, 08:27:10 AM »
High Concept: Disgusting Mold Demon

Skills:
Athletics: Fair (+2)
Awareness: Fair (+2)
Endurance: Great (+4)
Fists: Good (+3)
Intimidation: Average (+1)
Stealth: Average (+1)

Other physical skills default to Average, others to Mediocre.

Stunts:
Tough Stuff - The mold demon's undifferentiated body protects it from blunt trauma - fists, sticks, and stones. Against such attacks, it has a natural Armor:1 (which stacks with other forms of protection)

Powers:
Claws [-1]
Inhuman Recovery [+2]
  The Catch [+1]: fire


Stress:
Mental 00
Physical 0000 (Armor:1 vs. blunt trauma)
Social 00

Total Refresh Cost: -3


High Concept: Bigger Mold Demon

Skills:
Athletics: Fair (+2)
Awareness: Good (+3)
Endurance: Great (+4)
Fists: Great (+4)
Intimidation: Fair (+2)
Might: Good (+3)
Presence: Fair (+2)

Other physical skills default to Average, others to Mediocre.

Stunts:
Tough Stuff - The mold demon's undifferentiated body protects it from blunt trauma - fists, sticks, and stones. Against such attacks, it has a natural Armor:1 (which stacks with other forms of protection)

Powers:
Claws [-1]
Inhuman Strength [-2]
Inhuman Recovery [-2]
Inhuman Toughness [-2]
 The Catch [+2]: fire


Stress:
Mental 00
Physical 0000(00) (Armor:1, Armor:2 vs. blunt trauma)
Social 000

Total Refresh Cost: -6

Offline Sanctaphrax

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Re: mold demons, etc.
« Reply #1 on: January 27, 2011, 06:40:44 PM »
Looks good. Not much more to say.

Have you considered adding this to a list thread? The Generic NPC thread or the random monsters thread (you started that one) would be appropriate.

Offline vultur

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Re: mold demons, etc.
« Reply #2 on: January 28, 2011, 08:07:54 AM »
Yeah, good idea. I added it to the random monsters.