Author Topic: New Stunt: Run 'n' Gun (Athletics)  (Read 1670 times)

Offline Baron Hazard

  • Conversationalist
  • **
  • Posts: 470
    • View Profile
New Stunt: Run 'n' Gun (Athletics)
« on: August 21, 2010, 11:23:57 AM »
Run 'n' Gun allows the character to move 1 border without suffering the -1 penalty to perform another action. Additionally, they may choose to move another border (for a total of 2 borders), they then suffer the -1 penalty to perform the second action.


Just wondering how appropriate power-balance-wise this is. I think its seems fairly appropriate.

Offline Belial666

  • Posty McPostington
  • ***
  • Posts: 2389
    • View Profile
Re: New Stunt: Run 'n' Gun (Athletics)
« Reply #1 on: August 21, 2010, 03:03:02 PM »
Power-wise? It might even be weak, considering it is 1/4 of the bonus given by Inhuman Speed and that power costs 2 refresh. But stunts are weaker than powers so it works out.

Though I would have named it sprint attack. Better name and it has nothing to do with guns specifically so no confusion if someone could use it with weapons, fists, powers or magic.

Offline trubrujah

  • Participant
  • *
  • Posts: 58
    • View Profile
Re: New Stunt: Run 'n' Gun (Athletics)
« Reply #2 on: August 21, 2010, 08:04:51 PM »
Kincaid actually has a stunt called "Shoot and Move" under Guns.  It allows him to reduce penalties by up to 2 when moving and shooting with small firearms.  If you intend this to be focused on Guns instead of Athletics, you may just want to use what is already written as it is slightly better.  If you intend this to be something that can be used with more than just guns, then it is probably fine the way it is (since the scope would be broader).

Offline Baron Hazard

  • Conversationalist
  • **
  • Posts: 470
    • View Profile
Re: New Stunt: Run 'n' Gun (Athletics)
« Reply #3 on: August 21, 2010, 09:38:23 PM »
fo sho. didn't notice that, trubrujah, thanks :D