Okay folks, here are my first two completed characters, with stats. Feel free to use at your pleasure:
*Theodore R. Richardson is a self-styled Ronin Wizard currently on retainer by the Venatori Umbrorum. A strong evocation expert with some additional skills in warding, Ted is first-and-foremost a combat Wizard of the old school. Once a feared Venatori Enforcer, Richardson has only recently come back "into the world" after spending almost two decades as enemy number one of the (now extinct) Ghoul Clan Khanacal. Don't let his time away fool you, however, as Ted Richardson is still one of the last people you would want to see on the other side of the battlefield.
Name: Ted Richardson
Aspects:
High Concept: Ex-Special Forces Ronin Wizard
Trouble: Hunter of Shadows, Hunted by Shadows
Other: Martha’s New Deal Apprentice; Devil’s Brigade, Korea, and Real Combat; Venatori Staff Wizard, You Wouldn’t Believe my Night Job…
Skills
Superb: Conviction
Great: Discipline, Lore,
Good: Athletics, Weapons, Guns,
Fair: Alertness, Intimidation, Investigation, Endurance,
Average: Contacts, Deceit, Fists, Rapport, Resources,
Stunts
No Pain, No Gain (Endurance) [-1]: Add one minor physical consequence
Person of Conviction (Conviction) [-1]: Uses conviction to determine Social stress
Powers
Evocation [–3]
Rituals: Wards [-2]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Refinement [-1]
Total: -9 Refresh
Rote Spells:
Folguris (Lightning Attack as Force, Five Shifts): Directs a tight beam of magical lightning (Weapon:5) at a target. Requires his Class Ring.
Mirui ab Airae (Air Block, Six Shifts): creates a small wall of air to protect Ted, and functions as either Armor:3 or a Block:6. Requires the Shield Wristwatch.
Strigare (Earth Attack as Force, Four Shifts): Amplifies the gravity around an attacker (Like getting hit by a maul), dealing Weapons:4 damage.
Gliscere Fulgor (Lightning Attack as Force, Six Shifts): Allows Ted to cover his Shikomizue Sword (or another weapon) with crackling Lightning, modifying the blade/weapon to Weapon:X+3. Requires Class Ring to cast.
Specializations:
Evocation: Elements (Earth, Air, Spirit); Control (Air + 1)
Focus Items:
Class Ring [+1 Offensive Control with Air]
Shield Wristwatch [+1 Defensive Control and Defensive Power with Air]
Enchanted Items:
Shikomizue Sword [Weapon:3] (2 enchanted item slots)
* The magical effects of this sword may be used 3 times per session
* The Sword casts a counterspell of Great (+4) strength, provided the effect being countered can be physically attacked or touched by a sword (ethereal chains, good; a mental binding, not so much)
Shikomizue Scabbard [Weapon:2] (4 Enchanted item slots)
* The Magical effects of this scabbard may be used 5 times per session
* The Scabbard casts a blast of force at Weapon:5 strength. Uses discipline skill to aim.
Stress:
Mental: OOOO (+1 Minor Mental Consequence)
Physical: OOO (+1 Minor Physical Consequences)
Social: OOOO (+1 Minor Social Consequence)
Armor: 3, with Magic
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*Joseph Martello, Ed.D, is an Education Consultant for the California State Senate, focusing mostly on higher education issues...at least, that's what he is to most people. Joe is a member of the Martello family; yeah, THAT Martello family - the one's that have spent the last six decades making Sacramento a place where things don't go bump in the night. A keen mind for things mundane and supernatural alike, Joe brings the same dedication and discipline to his research that have made him a respected 3rd Degree Black Belt in Kajukenbo and a combat-decorated veteran of the War in Iraq.
Name: Joseph Martello, Ed.D
Aspects:
High Concept: Monster-Hunting Legislative Aide
Trouble: The Family Name
Other: I Hail from River City; Welcome to Iraq, Doc; You Wouldn’t Believe My Night Job…
Skills
Superb: Scholarship,
Great: Fists, Lore,
Good: Athletics, Endurance, Guns,
Fair: Alertness, Discipline, Rapport, Resources,
Average: Contacts, Conviction, Deceit, Investigation, Presence,
Stunts
On my Toes (Alertness)[-1]: +2 when determining combat initiative
Legislative Aide (Contacts): +2 when dealing with government contacts
Lethal Weapons (Fists) [-1]: Weapons:2 versus unarmored opponents
Kajukenbo (Fists) [-1]: Attack +1 when facing multiple opponents
Extensive Training (Fists) [-1]: May use Fists for Batons, Staves, Knives, and Katana.
Finely Tuned Third Eye (Lore) [-1]: +2 to Lore for Alertness when detecting supernatural
Occultist: (Lore) [-1]: +2 to Lore with declarations regarding magical countermeasures
Total: -5 Refresh
Stress:
Mental: OOO
Physical: OOOO
Social: OOO
Armor: Usually, None
Notes: Great initiative, depending on the situation, with Good-Superb attacks and Good-Great defense. Normally carries a concealed sidearm (weapon:2) that he uses with Good skill. A third degree black belt in Kajukenbo, Joe’s fists strike unarmored opponents at weapons:2 strength, and when outnumbered his skill rises to Superb. Because of Joe’s extensive training, he can wield clubs, knives, staves, and a katana with Great skill.
While Joe is very capable in the field, some of his specific non-combat are truly impressive. Joe’s ability to detect the supernatural is Fantastic, as is his knowledge of magical defenses and countermeasures. Joe also has Good contacts within government, and more than a few people owe him favors. With a Masters in History, a Doctorate in Education Policy, and his combat medical background, Joe’s scholarship rating is aptly considered Superb.