1
DFRPG / Re: Weekly Adventures
« on: July 17, 2006, 06:40:31 PM »
Weekly Adventure #3
Sorry I’m late this time, problems with my ISP prevented me from posting yesterday, which resulted in an inspiration. I suggest you use this as a subplot, something small perhaps for a neglected character, be cruel with it but not too mean.
Alexander’s Bell
Case: One of the characters stops being able to send any form of communication. E-mail always bounces, even with correct address, post get lost, phone calls always cut out, even messages sent by magic means will mess up. Keep in mind this has nothing to do with messages received. The character still receives e-mails ect… and the phone calls won’t cut out until the character is trying to say something.
Footwork: The character has been cursed. The curse itself is over 200 years old and the character has just been fortunate enough to inherit it from a relative he/she didn’t know they had. They can find this out a number of ways. The important thing is getting them to start researching their family. Somewhere around the American Revolution an ancestor merchant turned privateer murdered a wizard (Alexander) who had surrendered himself. This wizard was in the process of a delivering an item to his family in the new world. Unable to take another route the wizard was forced to use the mundane transportation of the time. So now the characters have a full blown historic investigation to undertake to try to right the wrong. On the plus side, the curse will only last 7 generations so it’s about half over. Unfortunately, that will do little to comfort the character. There is a solution the curse may be removed if the item is found and given to the rightful owner.
Close: The item itself is a silver bell, it’s an enchanted item that would have allowed the family of the unfortunate wizard to ring him if he were ever needed. In addition to this whenever the bell is ringing a shield surrounds the ringer similar to Harry’s bracelet. Finding the bell will prove to be it’s own adventure, you could have it in the possession of a museum, the character’s family (in an attic somewhere), or if you’re particularly evil at the bottom of the ocean or in the possession of a rival. And then there is the problem of tracking down the heir.
Sorry I’m late this time, problems with my ISP prevented me from posting yesterday, which resulted in an inspiration. I suggest you use this as a subplot, something small perhaps for a neglected character, be cruel with it but not too mean.
Alexander’s Bell
Case: One of the characters stops being able to send any form of communication. E-mail always bounces, even with correct address, post get lost, phone calls always cut out, even messages sent by magic means will mess up. Keep in mind this has nothing to do with messages received. The character still receives e-mails ect… and the phone calls won’t cut out until the character is trying to say something.
Footwork: The character has been cursed. The curse itself is over 200 years old and the character has just been fortunate enough to inherit it from a relative he/she didn’t know they had. They can find this out a number of ways. The important thing is getting them to start researching their family. Somewhere around the American Revolution an ancestor merchant turned privateer murdered a wizard (Alexander) who had surrendered himself. This wizard was in the process of a delivering an item to his family in the new world. Unable to take another route the wizard was forced to use the mundane transportation of the time. So now the characters have a full blown historic investigation to undertake to try to right the wrong. On the plus side, the curse will only last 7 generations so it’s about half over. Unfortunately, that will do little to comfort the character. There is a solution the curse may be removed if the item is found and given to the rightful owner.
Close: The item itself is a silver bell, it’s an enchanted item that would have allowed the family of the unfortunate wizard to ring him if he were ever needed. In addition to this whenever the bell is ringing a shield surrounds the ringer similar to Harry’s bracelet. Finding the bell will prove to be it’s own adventure, you could have it in the possession of a museum, the character’s family (in an attic somewhere), or if you’re particularly evil at the bottom of the ocean or in the possession of a rival. And then there is the problem of tracking down the heir.