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DFRPG / Re: FATE Core and DFRPG
« on: January 11, 2013, 11:37:37 PM »
The Magic Toolkit draft came out today. Seems to be geared towards games with much lower refresh levels that DFRPG. I really liked the "void summoning" ability.
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Read about the Paranet Papers here: http://www.evilhat.com/home/state-of-the-hat-2012-nov/ It's not going to include any kind of Fate Core update in it, though.
A Dresden Files Fate Core conversion would be of minimal use because there's so much legacy stuff in there that'll "corrupt" the mix, if that makes sense.
Do we know that Ivy was not infected? I mean she did hint to Harry right way in Changes, breaking neutrality just a bit. Slowly being corrupted and granting Ivy ability to take active role in matters of great importance. (Going against her nature of staying neutral)
The specific point is important.
So If the headaches are due to the parasite, and the parasite is from Harry's encounter with HHWB, then something later must have trigered it's... rambunciousness.
Or there is another explenation that doesn't involve the HHWB encounter.
How long has the White Council had the Blackstaff
Look for Celtic Lore around 1065 ad.
Now we have another search term to find the actual lore behind "The Case of the Stolen Walking Stick"
It seems, going by the books, that Iron is Iron...but it might be interesting to play it so, say, cold iron does more to Summer fae, while hot iron does more damage to Winter.
I am utterly convinced, in real world folklore, that people have utterly misinterpreted the phrase "cold iron".
"Cold iron burns faeries" is the basic folklore.
People have thus tried to figure out what "cold iron" means -- is it cold-worked iron, does it include steel, must it be meteoric iron, etc.
I think people are overthinking.
Remember, in folklore, one can thwart the faeries by turning your clothes inside-out. So, "cold iron" is just a reversal. That is, I read it so:
"Cold (room-temperature) iron burns faeries (as if it were red-hot)."
In the Dresdenverse, it's way more expanded than that, but I think starting from the idea that all iron and steel are poison to the fae is a good way to go.
To quote my brother: "To scare the shit out of someone and tell if they're lying or not."
I think I built each stunt in a way that showcased each of the different things you could do with stunts to help my brother understand the system. Probably could have done a better job of it, but it is what it is.