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DFRPG / Re: A bit of help? WoD Magic System Adaptation
« on: April 19, 2008, 07:57:09 AM »
Worth noting on this subject, the Dresdenverse doesn't ban the full use of those spheres...
Life mages can't fully transmute another person. But they can use a lot of the "transmutation" style magics to make people faster, stronger, or healthier, or give them thingslike night vision and whatnot. Also, on themselves there's pretty much free reign. Mind magic can be used on oneself, which is very powerful, and to help protect others from mental manipulation (Mental Shield). And Time magic isn't banned, only "Swimming against the currents of time". Pretty much only thing you can't do is actually travel backwards in time. You can look anywhere, move forward, and distort time in your personal space as long as you don't go backwards.
Anyways, I would think that you would want to ditch the "paths" (which I always disliked) and go back to a simplified version of the "traditions" from the previous game. The ideas in Revised WoD much more closely matched that of dresden. You got your magic from wherever you thought you did. Some people drew their strength from nature, others from ritual, others from a facet of God. It was all a matter of perspective. There were more of them, and they didn't limit your upper progress on any spheres. You could go all the way to Master in any, but your preferred sphere was cheaper, while your weak sphere cost more.
Also, not everyone was from atlantis or whatever. The universe could be bent by any will, Awakened just had the spark to make concious changes. Paradox was just everyone else in the universe disagreeing with you.
Life mages can't fully transmute another person. But they can use a lot of the "transmutation" style magics to make people faster, stronger, or healthier, or give them thingslike night vision and whatnot. Also, on themselves there's pretty much free reign. Mind magic can be used on oneself, which is very powerful, and to help protect others from mental manipulation (Mental Shield). And Time magic isn't banned, only "Swimming against the currents of time". Pretty much only thing you can't do is actually travel backwards in time. You can look anywhere, move forward, and distort time in your personal space as long as you don't go backwards.
Anyways, I would think that you would want to ditch the "paths" (which I always disliked) and go back to a simplified version of the "traditions" from the previous game. The ideas in Revised WoD much more closely matched that of dresden. You got your magic from wherever you thought you did. Some people drew their strength from nature, others from ritual, others from a facet of God. It was all a matter of perspective. There were more of them, and they didn't limit your upper progress on any spheres. You could go all the way to Master in any, but your preferred sphere was cheaper, while your weak sphere cost more.
Also, not everyone was from atlantis or whatever. The universe could be bent by any will, Awakened just had the spark to make concious changes. Paradox was just everyone else in the universe disagreeing with you.