For fire, you're combusting the air around you. Fire can be caused by rapid oxidation, but fire is a plasma and can be created in all kinds of fun ways--all you do is strip electrons off of the molecules in the air to create it. There's no need to create matter
You can't combust air. There is nothing to combust there. The air gives you the oxidizer (oxygen), but you need something else to oxidize. Anyways, not a chemistry lesson; I don't think the game (and the Dresdenverse) was ment to treat fire magic solely as "a magic that lets you move ionized gas around". So, in the Dresdenverse, fire has to be an actual THING, just like air, water, earth and spirit.
I don't know, I don't like the idea of having some elements summoning the real thing and others summoning fake ones. No ectoplasm water, no ectoplasm earth; true water and earth or nothing. On the other hand, I dont like the idea of a wizard summoning real walls from thin air, or small rivers. So... I don't know, as I said.
You're winning me over on the ectoplasm-as-water argument, though.
The question is: Rivers in the Nevernever wash away magic? if they do, ectoplasmic water does too. Simple.
Using pure logic, if summoning water and disrupt a wizard with it where that easy, many of the wardens would do so. But they not, not even Carlos. So, there has to be a catch with it. Possible maybe, but certanly not easy or right away practical.
Following the logic, that means a wizard cannot summon water that disrupts magic (being that ectoplasmic water does not wash away magic or that a wizard can't summon water) and/or that is needed too much of it, like summoning-a-freaking-forestal-fire amount of mojo.
Hmmmmmm... I'm leaning towards the no-summon approach...