Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - T.R.C.C.

Pages: [1]
1
The Bar / Re: Edumacation
« on: September 05, 2011, 11:12:33 PM »
Left school with mostly D's and a few C's in my GCSE's. Followed my farther's footsteps in plumbing and I am qualified to NVQ levels 2 and 3. Now Gas Safe ( was CORGI*.) in domestic gas. i.e. house boilers, gas ovens, heaters ext. Just your average plumber.

*Council Of Registered Gas Installers.

Love listening to Snark, but it's a skill I just have'nt picked up.

2
DFRPG / Re: How's this for a city concept?
« on: October 21, 2010, 07:15:22 PM »
Thanks for posting this Becq. I never heard of something like this. Closest idea was Japans underground city. Alice city.
*Opens game folder and inserts ship.*

3
DFRPG / Re: DFRPG The Musical
« on: September 24, 2010, 10:44:47 PM »
 Red Court Infected inspired by Meatloaf.

 High Concept: Bat out of hell.

 Trouble: Dead ringer for love.

 Other aspects: Two out of three aint bad.
                        Wasted youth.
                        For crying out loud.
                        Life is a lemon.

4
DFRPG / Re: Making Holy Water.
« on: August 19, 2010, 01:17:49 PM »
I would rule it as a tag you can place on things useing a High Concept tag. A small bottle would be a free tag. A large barrel might cause a mild menal consequence hit. Tagging a sprinkler system or a large container might be a moderate consequence and a swimming pool would cause a severe consequence, Increessed or decressed by apropreate rolls on the ladder chart.

 Small things like the bottle and the barrel I would rule as permanent and larger areas I'll call as a scene aspect or if the roll was lenendary, possibly untrill the next milestone.

Have fun.  :)

5
DFRPG / Re: Official Press Release
« on: January 26, 2010, 11:54:22 PM »
Points out from the crows nest. LAND HOOO !
Time  to save up  some £'s

6
DFRPG / Re: What next?
« on: July 17, 2009, 08:52:25 PM »
One more vote for the monsters.  ;D

7
DFRPG / Re: names for other Outsiders
« on: May 25, 2009, 06:11:45 PM »
She that smothers gently.
He who caters the befouled air.
She of the chokend fog.
He that presses down soot.
She who forms the deadliest breath.
He of the heavily closed throat.

8
DFRPG / Re: Scene Setting Movies
« on: May 11, 2009, 10:05:02 PM »
One film comes to mind. A 1988 film called Spellbinder. It is about a man trying to stop a cult of spellcasers trying to kill a woman he stoped from being mugged down a back alley.

scenes that I remember are the party/kitchen scene and the beach scene. I will not spoil the story by telling much more then that  ;)

9
DFRPG / Re: what playable stuff are you hoping for?
« on: May 11, 2009, 09:47:46 PM »
I wonder if the watchers from the Dresden files tv show episode "Birds of a feather."counts as one of the were groups? I think it would put a nice spin on that story. :) I will have to run a were-seweralligator encounter with my friends when the game is released. Only one animal aspect allowed ? Bang goes my Manimal ripoff npc  as a basic were?.?.?.? :D

10
DFRPG / Re: Altared States
« on: March 05, 2009, 11:13:45 PM »
Dean's Place reminds me about a story I once heard about a family that travelled to France and stayed at an old tavern for a night that was decorated as if it was the turn of the century. A year later they went back and couldn't find it again. They arsked the local's about it and discoverd that it had burned down in the late 1800's. :D

1/ Perhaps the doorframe was moved and reused. The door is still linked to the bar for those that know how to step through it the right way. Or if they knock in tune to a old song before opening the door?

2/ Mac's bar is designed to help stop magic effects in the Dresdenverse. Dean's bar could flood the area so no other magic but Dean's could work. The T.V. might work on the local day if the antenna was somehow linked to the outside. Perhaps the T.V. is in an antique store gathering dust in the local timeline?

3/ The barkeep and staff could just mindblank the odd money and clothing by seeing it as the normal everyday clothing of there time. I.E. Instead of seeing a man in a biker jacket and motor helmet. They see someone in a tweed jacket, trousers and felt hat with the money of the time they are from.

I have never played in a FATE system but if you can think of an interesting place to set a scene in. Sometimes the face it can't be explained easliy is a good way of getting the players into the story/game your running.

Hope that helps you Harlan Quinn.

11
DFRPG / Re: what playable stuff are you hoping for?
« on: February 24, 2009, 12:19:57 AM »
Unintental humour's the best kind.

As for what playable stuff I'm hoping for is...
What would someone who's forefather/foremother have given you up to a outer power but you are trying to avoid it be classed as? Like a "On the dawn of the thirtieth year for every seventh son" deal. Fated? Plain mortal?

Is there rules for Sapien manikins like data from startreck fame? For the storys with low powerd wizards in it. Magical mishaps and Curses.

Red Court infected.

Knight of power.

Hope I have not repeted any posts it's been some time since I read this thread.

12
DF Books / Re: Did you discover the books because of the TV Show?
« on: October 28, 2008, 12:23:44 AM »
I watched the show and liked it due to the quirky humour, Harry's voice overs and interesting caricatures.Then about six mounths later on a RPG site I read that the show had been droped.
I knew it was based on a book series, so after a short search I found they are written by a Jim Buttcher.
So I orderd the books at a local book store and after reading the first three I was hooked on the Dresden files.

I like ghost Bob better over Spirt Bob but only just and when I read the books I cant help but see the actors in my minds eye.

Good show.

Great books.

Pages: [1]