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Messages - Diadoles

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DFRPG / Re: Skill Columns
« on: August 12, 2015, 05:29:11 PM »
I generally find I like specialized characters in other games I've played though I've lately been GMing more than playing. My GM for DFRPG is relatively new to GMing and we're all new to DFRPG. So far I haven't found myself rolling a lot of +0 skills except for my investigations skill. I'm a fighter who's first mission was to find missing people.

Advancement just seems like it is going to be slow in general in the game. Minor milestones can be used to tweak what's already there but a lot of time is going to have to pass to put anything new on the sheet.

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DFRPG / Re: Skill Columns
« on: August 12, 2015, 03:41:30 PM »
Thank you Haru. What you told me was what I suspected. My math is bad so I missed that it was 15 not 17. I figured stunts would be the way to go but hearing it from someone else is nice reassurance.

I'll check out that optimization thread.

Thanks again!

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DFRPG / Skill Columns
« on: August 12, 2015, 03:09:58 PM »
Sorry if something like this has been asked already. I did some forum hunting with no success.

I'm in a chest deep game and started the game with the skill suite of 10 skills.

+5+5
+4+4
+3+3
+2+2
+1+1

As I understand the rules of advancing skills it looks to me like I'll need something close to 17 significant/major milestones to raise one of my existing +4s to the +5 level. Am I missing something about the way the columns work? Thanks.

*Edited for spelling errors.

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