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Messages - wicked0truth

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DFRPG / Re: How different is Britain as a setting for the Dresden Files?
« on: August 29, 2011, 06:00:37 PM »
To be honest I can't see their being too much difference, except when it comes to firearms etc.

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DFRPG / Re: Her Royal Majesty's Witchfinders
« on: July 11, 2011, 07:42:47 PM »
Possibly something to do with supernatural senses? Smell Magic?

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DFRPG / Re: Water rundown
« on: June 24, 2011, 04:59:31 PM »
We talked about that in Devonapple's thread there. Generally if you think about running water as a conductor of magic then it makes sense that lose water is going to grab bits of the energy as it moves past, however the water you're manipulating is already full of that magic and as such is not going to draw more.

Ah that makes sense.

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DFRPG / Re: Supposedly Haunted
« on: June 24, 2011, 04:57:52 PM »
Just as a side note, Magic is all about converting the caster's will into reality.  I'm not sure that having things moving around randomly makes a lot of sense.  Instead, you might have things move around in ways that the character might have wanted, assuming he actually thought about it.  So, for example, if he *really* wanted that new cell phone, it might float into his backback as he turned away.  Or if he started getting thirsty, he might find that a beer had mysteriously moved from the fridge to the table next to him.  And so on...

(Just a thought.)


Aye thats sort of what I was thinking of going with for example, Joe Bloggs comes across someone being beaten in an alley way, he would normally turn away but a can flies out and smacks one of the baddies in the head therefore intiating a fight etc.


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DFRPG / Re: Water rundown
« on: June 23, 2011, 10:36:45 PM »
Am I being crazy or do I remember something about water as spell element? how would that work?

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DFRPG / Re: Supposedly Haunted
« on: June 22, 2011, 09:19:39 PM »
I don't think i was looking for progressing the character into the power as by that point in his life 30-ish might not be looking to learn new thing character wise was thinking it more as teh trouble aspect? What do you think? I am fairly new as I have stated so I may just be getting those muddled up.

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DFRPG / Supposedly Haunted
« on: June 22, 2011, 05:16:51 PM »
Hi Folks, I am very new to the wonderful world of Dresden RPG (and pen and paper rpgs in general),

I had an idea of an aspect for my character which would be that he is apparantly haunted as objects around him apparantly move about of their own accord. However it turns out that he is actually a minor talent (kineomancy) and has had very little contact with supernaturals in general and so at the minute is blissfully unaware. So I was would play him as more of Mortal Build and obviously only progress to trying to use abilities etc if it was progressed in the story. However I fear that this might put me at a disadvantage as the one advantage vanilla mortals gets is the +2 refresh.

What do you think?

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