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Messages - Valarian

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1
DFRPG / Re: Help, Help, I'm Being Seduced!
« on: July 08, 2011, 09:16:58 PM »
It's beautiful...Now only if we could describe swallow flights in Fate it would be perfect.
Would that be an african or european swallow?

2
DFRPG / Re: Excalibur and Amoracchius
« on: June 06, 2011, 04:19:33 PM »
iirc you are referring to Galahad
Wasn't Percival (the kitchen knight) the one who found the Fisher King and the Grail? Galahad was the perfect knight, the son of Lancelot.

3
DFRPG / Re: Using existing scenarios for DFRPG?
« on: June 02, 2011, 01:38:23 PM »
Supernatural (Cortex system) has a scenario book out: Supernatural Adventures. I would think some of the Call of Cthulhu and Delta Green adventures could also be adapted.

4
DFRPG / Re: FATE system in the 'Verse
« on: May 26, 2011, 09:24:49 AM »
Starblazer would be another option for running sci-fi games using FATE. I ran a Babylon 5 game using the rules and it went very well.

5
DFRPG / Re: Were-forms that should not be?
« on: May 10, 2011, 03:21:25 PM »
I am fine with that character, as long as he has a twin (another player), that is a were-mouse.  Please tell me someone catches the reference. . .
Suffering Succotash ... someone watches too many cartoons ;)

6
DFRPG / Re: Non-Standard Settings?
« on: May 10, 2011, 09:40:09 AM »
Yes, IF you were using DFRPG.  There's Legends of Anglerre, which is a much more fantasy-focused FATE variant and I imagine it would do D&D quite well.
As someone who has both Starblazer Adventures and Legends of Anglerre, I can attest that they are both very good games. I've used Starblazer to run a Babylon 5 game and I've just competed a Legends of Anglerre game in a Celtic fantasy setting of my own devising. They are much closer to the Spirit of the Century game though than DFRPG. They have the two stress tracks and numerous stunts of the SotC game.

Have the games up on Google Docs if anyone is interested.
Babylon 5: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B75Lr5C1Hpx3OGRiMGZjNmYtOTU1NS00YWNiLTg0OGMtOWE2ZGZjYzcwNmQ1&hl=en
Celtic Legends: https://docs.google.com/leaf?id=0B75Lr5C1Hpx3MzQxYzBiOWUtYmI1NC00NDlhLTkzMWEtM2ViZTgwMzdjY2Rl&hl=en

7
DFRPG / Re: Were-forms that should not be?
« on: May 08, 2011, 02:12:00 PM »
changing mass would have to do something with the "lost" or "gained" mass-energy, and I'd imagine that adds a big level of complexity to the magic involved.
And then there's the question of where does it go while you're transformed. Not sure I'd want a percentage of my mass hanging out in the Nevernever while I'm having fun flying around.

The change to animal form without affecting the mass transformed is the default. To get hulking size or diminutive size, you have to spend points.

8
DFRPG / Re: Real-time online DFRPG games?
« on: May 06, 2011, 12:29:48 PM »
Planning to use voicechat too?
Not usually. Find the characterisation is better just using the text.

9
DFRPG / Re: Real-time online DFRPG games?
« on: May 06, 2011, 07:46:12 AM »
I'm about to try and start a DFRPG using Fantasy Grounds. This is a virtual tabletop for running pen and paper roleplaying games over the net.

10
DFRPG / Re: Non-Standard Settings?
« on: April 28, 2011, 03:59:05 PM »
I think the DFRPG game would lend itself to the Supernatural (TV Series) setting or a setting like that of the Eden Studios games (WitchCraft, Armageddon). That said, there are the other RPG games for those settings and it'd depend on how wedded you and your group is to FATE. The Hellboy and John Constantine comic book settings would probably work as well.

11
DFRPG / Re: any Nephilim players out there?
« on: April 23, 2011, 09:14:25 AM »
Well obviously they would be suseptible to Holy Oil. . .
(Anyone who gets the reference ears 50 geek points.  Which you can turn in for a smug look. . . )
Supernatural ... holy oil is the devil's trap for angels  ;D

12
DFRPG / Re: Divination Foci--Beyond Crystal Balls and Little Chicago
« on: February 13, 2011, 08:31:03 AM »
Depends on how you see divination. I see the tools as being the focus of the talent of the person, rather than the tools actually doing the divining. In which case, all the magus needs is a focus for the divination vision - something to "project" his vision on to, as it were.

Fire - flames of a fire or a candle
Water - a still pool or bowl of water
Air - clouds
Earth - a flat quartz vein or other shiny rock

Spirit is difficult, perhaps meditation or possibly looking in to one's own eyes in a mirror - a sort of self-soulgaze?

13
DFRPG / Re: Help with Scobby Doo aspects
« on: February 05, 2011, 02:18:12 PM »
A couple of aspects for Scooby:
Ruh-Uh
Relp! Raggy!
Scooby Snacks
A love of food

14
DFRPG / Re: At The Table: Gamers And Their Dice
« on: February 02, 2011, 09:57:26 PM »
This is a pretty good book on the subject: http://gameplaywright.net/books/the-bones/
It even has an article from someone called Fred Hicks - whoever he is ;)

15
DFRPG / Re: Kindle 3
« on: December 16, 2010, 08:32:45 AM »
I've got the Kindle DX (2nd Generation), which displays the PDFs fine. However, it's got a 9.7" screen. I'd think the smaller 6" screen would reduce the print size too much. I suppose that in landscape mode it might be okay, but you'll only see a half-page at a time.

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