Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rechan

Pages: [1] 2 3 ... 12
1
DF Spoilers / Jenny Greenteeth and Something Borrowed
« on: March 24, 2021, 09:07:31 PM »
Quick question.

What was Jenny Greenteeth's motivation for messing with the Alphas?

I know that she was messing with them because they helped Dresden in Summer Knight, thus hurting them is hurting Dresden. But what I can't remember is, why Jenny had an axe to grind against Dresden. Dresden was working for Winter and foiled a Summer plot, even killed the Summer lady. What's Jenny upset about?

2
DF Books / Question about what Jim's said about future books
« on: August 25, 2020, 07:37:23 PM »
I kinda took a break from following Jim and haven't read Peace Talks, so I'm quite out of the loop. Back before Peace Talks even had a release date, Jim was saying that the book lineup was:

Book 16 Peace Talks

Book 17: Mirror Mirror, about Dresden dealing with a world where he made a different significant choice.

Book 18: A mystery involving Professional Wrestling involving gods.

So what happened to these? Is Battle Ground the pro wrestling book? Because the blurb definitely doesn't suggest that. And what happened to Mirror MIrror?

3
DF Spoilers / Re: "That Stunt with Mab"
« on: June 04, 2020, 03:31:51 PM »
If people don't know about Harry stealing the other items, then I'm not sure what Marcone is being recognized as having pulled off.

Because I mean, Nic got what he wanted, no one on Harry's crew managed to die. That's...basically it.

4
DF Spoilers / Re: "That Stunt with Mab"
« on: June 03, 2020, 10:54:25 PM »
I think Marcone somehow has grabbed credit for the con pulled against Nic, in Skin Game.  I think it was actually Mab and/or Vadderung who masterminded things... but it was Marcone's bank that was the lure that Nic bit on, and Marcone seems to have leveraged that.
If by con, you mean that Nic got the grail but Harry got the other pieces of the Holy set?

5
DF Spoilers / "That Stunt with Mab"
« on: June 03, 2020, 09:34:48 PM »
The First Chapter of Peace Talks is up. In it I think there's a reference to Skin Game, either that or a short story, and my memory is just flat out blank.

Quote
“Marcone?” I demanded. Gentleman Johnnie Marcone, former robber baron of Chicago’s outfit, was now Baron Marcone, the only vanilla human being to sign the Unseelie Accords. He’d managed that a  few years ago, and he’d been building his power base ever since.

“That stunt he pulled with Mab this spring,” I said, scowling.

Ramirez shrugged and spread his hands. “Marcone maneuvered Nicodemus Archleone into a corner and took everything he had, without breaking a single one of the bylaws of the Accords. Say what you will about the man, but he’s competent. It impressed a lot of people.”

Skin Game was 5 years ago, and I haven't read Brief Cases yet. What is it Marcone did?

6
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 20, 2014, 04:06:11 AM »
(As always, mileage may vary.  I work best when I know roughly where I'm ultimately going.  I've got milestones and an endgame, and I build towards that.  And other people do better sitting down with a basic concept and just fly by the seat of their pants.  My method isn't "better,"  it just works for me, and the stories end up deciding for themselves how long they'll be.)
Having an End point certainly helps. Although some ideas the problem is figuring out where they end. The "What happens next.

Although, if you know the ending, and you know the beginning, sometimes 'what happens in the middle' becomes your problem. ;)

7
DFRPG / Re: Any news about DFAE?
« on: May 20, 2014, 04:01:27 AM »
I asked Fred about this on Twitter; they've moved the target back to 2015-16.

8
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 19, 2014, 06:18:32 PM »
"Obsessed fan and celebrity stalker summons the ghost of the celebrity he is obsessed with, so he can be with her. It does not end well."

Why can't this idea be made into a full length novel?

This sounds like the first couple chapters of a novel.  It's just a matter of wanting to do something different with it.

Hm. That's interesting.

I think I see where I'm limiting my thinking. The characters in these stories are created for the purpose of dieing. They are unsympathetic bad people doing bad things for their own reasons and it gets them killed with a twist.

A book where these stories are the end would be unsatisfying. However, you are suggesting these are the beginning. If these characters were sympathetic and the focus was on complication, then there's more room to work.

There are other plotting problems I have, but this at least helps me jiu-jitsu a short idea into a longer one. Thanks.

9
DFRPG / Any news about DFAE?
« on: May 19, 2014, 05:41:47 AM »
I haven't heard any news about Dresden Fate Accelerated Edition since it was funded via kickstarter. They said the goal was to have it by the end of the year. Has there been news?

10
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 19, 2014, 03:49:08 AM »
Disagreeing with some of you over what makes a novel doesn't mean I don't want to write a novel.  I see "A novel has lots of x and y". I point to novels that lack x and y. That is not objecting to novel in general, that is objecting to some novels. The examples of novels that lack x and y that I keep using are the kinds of thing I want to write.

I never objected to subplots. All I said on the topic was that some novels lack a subplot, like Storm Front. What I have heard is "add a lot of stuff about the characters." I that is what I object to.

I've seen the suggestion of taking a book like one I want to write, and analyze it. Outline it, see how the author plotted it out and how those pieces came together. That is a workable suggestion.



11
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 19, 2014, 03:33:57 AM »
The problem as I see it is I asked the wrong question. I asked for advice on Novels, and I got novel-specific answers, when what I really meant, what I should have asked, was advice on conceptualizing plots bigger than a short story can tell, because that's what I can't seem to do. My mistake not being clear enough on the onset.

To give you an example, here are the plots of some stories I've sold:
  • Obsessed fan and celebrity stalker summons the ghost of the celebrity he is obsessed with, so he can be with her. It does not end well.
  • A giant parasitic wasp lays eggs in a man's stomach; the pupi don't just eat his insides but take control of his body to protect the other pupi in their gestation period from predators. Here's the blow-by-blow of that from his PoV. (That wasp exists in nature btw; eek)
  • A hitman is sent to kill someone, only to discover too late his target is really a vampire and he was sent as the vampire's surprise birthday present.

If I took every bit of advice from this thread and tried to make those ideas novel length, they'd fail miserably. No matter how much character, depth, tension and layers I throw at it, that is just not a big enough to build a novel on. There's no room for extra obstacles and subplots. It's not interesting enough to be a novel, and quite frankly no one is going to be interested in reading 300 pages about a celebrity stalker. But most of all of that characterization and layers distract from it, because the point is the twist ending or the events of a single scene.  The ideas I have generally can be resolved within four scenes because there's no room for expansion in them.

What I am looking for is direction on creating a plot that requires a lot of steps, that cannot be tackled in a short space. Take for example, "One man takes down an empire." You cannot show that in a short story because it requires too much setup, too many events have to happen to reach that resolution. That is a Big idea, it has a large Scope. I want to think on that level, conceptualize ideas with enough room For a subplot or multiple steps or growth.

12
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 18, 2014, 02:50:58 PM »
But with both characters you mentioned, Bond and Hercule Peroit, their personalities are an integral part of their stories. But its integrated into the story and not as an explanation. Hints here and there to give it flavor. Hints here and there to give it flavor. That's what makes a good writer, the ability to weave it in so it doesn't distract from the story but instead gives it texture.
Hints of character interspersed in dialogue and action that provide flavor - that's how its done in short stories, so that's not what we're discussing at all. Showing the history, the day to day life and family of the detective - that's not hints. What is being suggested in this thread is making all those aspects take up chunks of the book.

(Also imo Peroit has next to no personality but that's besides the point.)

Let's use a set of movies as an example: The Pirates of the Caribbean movies.

We don't know who Jack Sparrow is. We learn that Sparrow had a ship, and his crew mutinied. His goal is to get the ship back and to take his revenge. We only learn that he was dumped on an island, and how he got off that island, because he ends up on that island again (it's plot relevant). We learn that he is a notorious pirate. That is all we learn about his background. All we know about his motivations are that he wants his ship, and that he enjoys being a notorious pirate, and that causes him to rub it in the face of the authority. Even in the third movie, we meet his father, but we don't know anything about their relationship, they don't talk about their past, nothing. And yet he is an interesting and fun character; it's what and how he does things that's interesting.

The same thing goes for the Joker. All we know about his past is that he was The Red Hood, he fell in a vat, he is now the Joker. His behavior is unpredictable, and his motivation is purely chaos. And yet he is still interesting and fun; it's what and how he does things that's interesting.

The way that you are talking, not only do we need to know all that other stuff about them because it's important, but we need to spend a good amount of time on them. But we don't.

Basically, look at any Pulp story. It's all about "What is happening right now". And what's happening right now is typically action, or the leadup to action. The story doesn't stay still. The descriptions are minimal, just enough to tell you a sense of something and then it's moving. There's next to no background, characterization is all in action or dialogue, etc.

13
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 18, 2014, 12:34:22 PM »
Quote from: superpsycho
In a novel, the hero has a personality, a life and a history he has to deal with. If he has a partner, they also have a personality, a life and a history plus they have to deal with each other.
And I don't enjoy reading that. I'd rather read a Bond or a Hercule Peroit novel where that does not come up. Because rarely is that plot relevant or at all interesting to me.

Ah, "Become the Onion Lord!" Ha! Love GRR Martin.
While I am not going to debate the merits of an author, and bad mouth them because you clearly like them, I will simply say Martin is not the person you want to use with me to make this argument. That is discouraging me, not encouraging me. Because you can't say that every word is necessary and then point to an author who spends pages describing the food. Unless there's poison involved, the food is the least important thing.

Quote
What about Michael's kids? His wife?
Michael wasn't in SF? Michael didn't show up til Grave Peril.

And no, I disagree about the restf. Those weren't necessary. If you cut them out, the plot with Sells would have been the same. Murphy existed to serve as information about Sells; she brought Dresden on the case in the first place, and the talisman attack (which she set off) was what drove home that it was Sells.

I define Necessary as "If you remove this, either something cannot be understood or not happen in the plot". And a plot is the actions that leads towards the resolution. By those definitions, I would strike a lot of what you're describing. What you're calling texture and layers and all that other stuff is Unnecessary Extra to me. And if you think you can't get tension and texture in shorts, then you haven't been reading the right ones.

I acknowledge that the things you are describing have a point and a purpose. My objection is how important that point/purpose is and its relevance to the plot. They aren't important to me, that's for sure. And I stand by the fact that even if those points are going to be made, there are more efficient ways of executing them.

But for the purposes of this discussion, I only bring up SF because it had no B Plot aside from Morgan. Layers and texture and all that aren't a B Plot. I acknowledge that SF is part of a series, and therefore some things are relevant further on, but the relevancy is for things later on, not for SF itself; for the sake of argument I am treating it as self-contained.

14
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 07:14:35 PM »
So that's what they do; I wasn't clear on an agent's role and duties.

15
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 07:02:25 PM »
Yep, self-publishing isn't for everyone. The main reason I've gone hybrid is to get more books out there than my current publisher can manage in a year. That said, I want to find a literary agent now, so there'll be a while where I'm just releasing self-published titles.
What do you need the literary agent for?

The biggest thing that I can tell an agent is good for is getting your manuscript into one of the Big Five publishers; they won't accept non-agented manuscripts.

Pages: [1] 2 3 ... 12