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« on: March 28, 2013, 01:02:39 PM »
For that matter, I'm working on a very similar concept: technology, for X reason, abruptly doesn't work. Now what? And yeah, when Revolution came out, I thought "Oh well, time to toss this one in the trash." The thing is, though, given the same exact starting point, the writers of Revolution and I went in radically different directions. We're not even sort of telling the same story, despite the same starting point.
I recently saw somewhere -- and I want to say it was on Chuck Wendig's Terrible Minds blog 'cause he's big with the pithy writing advice except there wasn't nearly enough profanity in it for it to have come from Wendig -- a bit of advice that went something like, "It doesn't matter if someone else had the same story idea you had. Tell yourself that you can do it better." That's what I'm doing. I like my idea, my interpretation, way better. I do like Revolution, but the more I watch it, the more dissatisfied I get if only because I keep thinking, "Man, there were SO MANY better ways y'all could've gone with the basic idea."
Besides, their interpretation is informed by their details, most importantly the detail of what made tech stop working. Just as with your notion, my version of what made tech stop working necessarily takes my story in a wildly different direction. The inciting incident in Revolution is a key story point. The weapons research, the amulets, are all the focus for the show: who has them, who wants them, what they'll do to get them/keep them. That's simply not the case in my story. What happened and why is incidental. To meme things up a bit, ain't nobody got time fo' dat in my world.
So write it. I've got $20 in my pocket right now that says even if you had quite literally the EXACT same starting point, amulets and all, you'd be writing a completely different story. And odds are very good you'll like your story better. So write it. There's an audience out there who'll like it better, too.