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Messages - mrsleep

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1
DFRPG / Backup.
« on: February 13, 2012, 05:06:38 PM »
I was

2
DFRPG / Re: Social Shotgun
« on: February 02, 2012, 02:58:08 AM »
Interesting.  My first instinct was to do a Spray Attack, but I figured that the speaker would need a Stunt (as both Weapons and Brawl do), but I'm tempted to revise that opinion.

Thanks again guys.

3
DFRPG / Social Shotgun
« on: January 30, 2012, 03:20:34 PM »
Okay, I ran my first Dresden Game yesterday (not counting City and Character Creation, or the test game which we used Rick Neil's excellent "Night Fears"http://rpg.drivethrustuff.com/product_info.php?products_id=90998&affiliate_id=24139).  Anyway, I've been following the DFRPG for a few years now and have been trying to wrap my brittle mind around the mechanics, but a few situations came up anyway. 

The one that I want to bring up is the Social Shotgun or Social Spray attack.

There ended up being a fight between the PCs a 1/2 Ogre thug and 2 Pure Mortal gang-bangers.  Now, one of the PCs, who is very much not a fighter, decided to use his Social Skills to effect the two Pure Mortals.  This is where the problem came up.  He was attempting to affect two different targets.  Now, I could have just said, "No.  One action, one target."  Rules wise, this would have been easiest, no not reality wise as both gang-bangers could hear him.

After thinking about it, I suppose that he could have put a Maneuver, say "Untrustworthy", on the 1/2 Ogre and tagged for effect.

The rules for Social Conflict are pretty much just guidelines.  I'm not complaining, but there isn't a lot in the way of explaining how to adapt normal combat rules to certain social settings.  As such, I'd like to get feedback on how other people would handle something like this.

Please give as much feedback as possible, as I'd like to have as many tools in my GM box as possible.

And, as always, thanks in advance.

4
DFRPG / Re: Tags and Compels
« on: December 24, 2011, 01:08:08 AM »
Fair enough.

Thanks for the responses guys.  Between your feedback and what I've dug up in the forums, I'm starting to feel like I have a feel for these oh-so-nebulous concepts.

I have one more question on this subject.  How long does Invoking for Effect take?  Can a character do it as a free action?  Is it supplemental or full?  Or does it depend on circumstances and play-group?

All feedback is appreciated and thanks again.

5
DFRPG / Re: Tags and Compels
« on: December 22, 2011, 12:47:20 PM »
All right, I appreciate the feedback greatly, but it brings up another point that I'm not clear on.

Invoking one of your own Aspects for Effect, such as Perfect Timing to show up on time, I can understand.  How does Invoking another character's Aspects for effect work, or even their Temporary Aspects?  For example, say a NPC has the On Fire Temporary Aspect put on them.  I can see a great many ways to Invoke for Bonus, but what happens when a PC decides to invoke for effect?

PS: Reported this for movement.

Not a problem.

6
DFRPG / Tags and Compels
« on: December 19, 2011, 08:49:10 PM »
I finally, finally, got my hands on The DFRPG and am starting up a game.  As with anything, there's a bit of a learning curve.  I ran Night Fears as a test scenario last night and a few things came up.

The one situation I can't find an answer for either in the books or on the forum is Tagging for a Compel.

Normally, when a player (not the GM) decides to Compel another character (PC or NPC) he can spend a Fate Point, identify the Aspect he's using and outline what he wants to happen for the Compel.  If the character being Compelled doesn't accept, he needs to buy out with a Fate Point of his own.

So, hoe does this work if the character setting up the Compel doesn't use a Fate Point, but Tags instead?  When you Invoke with a Tag, the recipient doesn't get a Fate Point because no Fate Point was spent.  Does that carry over to Compels?

Are Tag Compels useless because the recipient doesn't have to spend a Fate Point to ignore them?

Or does the Compel recipient have to buy his way out with a Fate Point?  This seems like it could be abused, as characters could Assess someone to Fate Point Bankruptcy, then Compel them to do dangerous or suicidal activities.

7
DFRPG / Stun?
« on: February 25, 2011, 03:16:56 AM »
I finally, finally, got my hands on the DFRPG and have been burning through YS and trying to wrap my head around such a radically different system.  There have been a few questions that have popped up, but on that I'm not sure how to answer yet is a stunned character.

If someone gets hard enough to make the pause, like by a Taser, do you count that as a type of Maneuver that needs to be overcome before they can act again?

8
Author Craft / Re: Any Advice?
« on: August 14, 2010, 01:48:22 AM »
When all else fails there is the writer's eternal cure:  alcohol.

Please be don't write and drive.

9
The Butcher Block / Re: About: The Butcher Block
« on: July 10, 2010, 03:16:04 AM »
How much resurrection juice must we pump into the Block?

10
The Butcher Block / Re: Your Episode Ideas Here
« on: July 10, 2010, 03:13:12 AM »
Whether or not this ever gets read by anyone, I very much enjoyed the writing blog JB put out in years past.  I would love for any more tips and advice Mr Butcher has to bestow.



Possibly aspiring writer: Sleep

11
DFRPG / Re: Custom Gunslinger stunts, and an artifact rifle
« on: May 29, 2010, 03:10:29 AM »
Hah. That sounds like a killer character...  Speaking of which, am I the only Preacher fan here?

This guy could be very Saint of Killers.

12
DFRPG / Re: Transcripts from an AIM Game, Learning to Play
« on: May 15, 2010, 02:18:32 AM »
That was a lot of fun to read.  Must have been a hell of a good time to play.  Only complaint I have is that it's a bit difficult to keep track of how many enemies were in the warehouse.

13
DFRPG / Re: The Pure Mortal Death Curse...
« on: May 09, 2010, 06:38:43 AM »
This is why I always found level systems a bit silly.  A sharp mind is a hell of a lot more powerful than any for of combat ability.

14
Malazan book of the Fallen

Aspects include:Tiste Andii/ Three straight chapters of whining, then killing
                      Tiste Edur/ Three straight chapters of being fooled, then killing
                      Tiste Liosan/ Occasionally seen, always humiliated
                      Jhagut/ Extinct(ish)
                      T'lan Imass/ Fun with ethnic cleansing
                      K'chain Che'melle/ Long tails are ill
                      Forkul Assail/ Happy! Crazy! Death! Love!
                      Assorted Erickson Characters/ Jar-Jar impersonaters
                      Everyone Else/ Total F!@#$*^g Badass
                     

15

Seconded for ARCANOS!!!

Hah! Another true believer!

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