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Messages - tonpa

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DFRPG / [Character Creation] How to make Daredevil?
« on: March 27, 2012, 02:03:34 PM »
When next chapter on our game starts I would love to play character based on Marvel comics Daredevil. Has anyone done anything similar or knows how I could produce similar feel? The Agility and Fighting part can be secondary (maybe Great and Good skills for those) and I can skip the club and costume - maybe name aspect for that for example. The supersenses are the hard part. Basic radar might work as aspect, and mybe [-2] Refresh cost Enchanted power suite for permission to do stuff with Alertness, with a Stunt that lets him use Alertness instead of Empathy on some assessments... I frankly have nothing coherent...

(Base Refresh 8, Skills 27 point and Cap in Great. )

Help is appreciated. :)

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Congrats!!!!!   :)

Cheers

3
DFRPG / Re: [Character Creation] Help on Psychomancy/Ectomancy paradigm
« on: August 05, 2011, 11:33:44 AM »
True, on the "close to the Law Breaking" side, it has quite nice potential for character development.

Cheers

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DFRPG / Re: [Character Creation] Help on Psychomancy/Ectomancy paradigm
« on: August 05, 2011, 06:26:16 AM »
I wouldn't expect a Focused Practitioner without other magical contacts to have a name for his magic at all.

I think that when you write Sight, you might actually mean Supernatural Sense.

The Spare Character Concepts thread would appreciate a contribution from you.

Hmm might rise to Sorcerer level in fact, which might remove the need for supernatural sense or sight (use Spirit Evocation Block for lies when needed as anything else is basically flavor). The source of the training I imagine Larosiére has is from some Psychic relative and material gained from some police raid, possibly even following a odd case of vanishing decapitated corpse. :) In this I think there should be some names he would use, loaned from the book.

If the game was set into history I could use "Ether" theory and "Manifest Ether", but it sounds a bit odd for modern day game. "Lenses of Manifested Ether" is kind of cool, but still anachronistic for basically a police commissar.

Might be thinking this a bit too much...

Thank you for your feedback. :)

Cheers

5
DFRPG / [Character Creation] Help on Psychomancy/Ectomancy paradigm
« on: August 05, 2011, 04:12:45 AM »
I’m designing a new Focused Practitioner, aiming at him becoming a full blown Wizard later on. The issue I’m looking help on here is his paradigm. I started the idea with police detective, French one from Paris that can see lies as dark spots in people’s words. It grow to become something like supernatural crime scene investigation. I started with psychomancy, but after some though and cautioning words from another player I steered a bit from that, trying not to break any laws up front. So I’m now moving from “Ectomancy” side but thinking more on the echo side; word is full of emotional echoes, ghosts being only the most direct ones. This matter of spirit and emotion is the stuff my character is supposed to control and mold by channeling his will into it or disturbing structures inside formed ones. The base effect would be conjuring past emotions and “observations” back, sensing emotional stains on objects, making the ectoplasm (need better name for my character to use) more tangible and bending light itself with it or releasing light trapped inside ectoplasm and therefore producing ghost light and so forth.

So how would this paradigm work and how should I narrate the belief the character has on his ability?
What would the character, detective from police force, call his ability as he has had no contact with White Council?
Is it viable base for interesting magic effects and what affects would you see it producing?
How would this paradigm grow when I can upgrade rituals to thaumaturgy and channeling into evocation?

Thanks for your help :)
=================================================================
Character so far.


le commissaire Jean-Vérité Larosiére
Skills:
Great (+4) Discipline
Good (+3) Conviction Investigation Presence
Fair (+2) Intimidation Rapport Scholarship
Average (+1) Alertness Athletics Contacts Empathy Lore Resources
Stress: Physical: (2) OO Mental: (4) OOOO Social: (4) OOOO
Template: Focused Practitioner
Must and Options [-5 Refresh]: Channeling (Spirit), Ritual (Ectomancy/Referomancy), Sight (Sense Lies).
Focus Item(s): The Rings of Nicolas Flamel: +1 for offensive power, offensive control and defensive power and defensive control to Spirit Evocation. (2 x 2 Focus item slots)
High Concept Aspect: Le Commissaire Empathique
Trouble: Lies are “the Black” I “see”.
Background Aspect: Off the Record… the World is Rotten
Rising Conflict: All I wanted to do was to save them…
The Story:
Guest Star:
Guest Star Redux:


Cheers

6
DFRPG / Re: City creation
« on: January 27, 2010, 05:56:38 AM »
Thank you for coming and answering quiestions. :)

I could ask one:

If for example globetrotting campaign game is developing and the group would develope say string of two or three cities, would you imagine the city creation process be the same (only maybe a bit limited) or how would you handle connections between the cities, mystical or otherwise? Here I'm thinking of major conspirasies going from Seoul to San-Francisco and to say München. And, system wise, how would you handle a deepening plotline between the cities and the conflict* between player group and the conspiracy? 

Say Conspiracy of Yellow Sign wants to bring the Unspeakable one into Earth and therefore needs to bring visions and later manifestation of Yhtill to Seoul, Carcosa to San Francisco, and Alar to München.

Cheers

-Tonpa

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DFRPG / Re: Koreanizing the Dresden Files
« on: January 27, 2010, 05:39:27 AM »
Extremely inspiring reading, thank you guys for sharing!

Could you think to materialize a pdf Dresden add-on for Korean mystical background? Would be nice for globetrotting campaign background to have few places to focus, maybe something like Seoul - San Francisco - Baltimore - München - (Some tiny tiny place in Finland :D )... One can hope. :)

Thanks again

Cheers

-Tonpa

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DFRPG / Re: Questions about the Dresden Files RPG
« on: January 26, 2010, 08:12:40 AM »
Yep, we're almost certain to be doing the two book thing at this point. When I got to the 75% mark on layout and saw we had around 460 pages of material already, the decision sort of made itself.

Thank you.  :)

Are there any concrete ideas as how they are sold? In "handsome slipcase" by any change? And is there possibility for special Dresden Files Fudge Dices? Color theme or even special symbols?

Cheers
-Tonpa

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DFRPG / Re: Questions about the Dresden Files RPG
« on: January 24, 2010, 07:57:44 PM »
All the core rules are gonna be in the first book, but the 150-page chapter on (nearly) every character in the first 10 books, all the monster writeups, the discussion of political factions, and Kenneth Hite's chapter on real-world Occult Chicago will land in the second.  If we're lucky enough to get a little vignette story from Jim, that'll be in book 2 as well, I suspect. So there's plenty of incentive to get both I'd say, while still saying, "Hey, don't worry, the core *game* itself is over in this first one."

I'm really, really happy if you go to the two books aproach, as then the core rules could be more portable to game sessions, which is a big thing for me these days. I like Starbalzers, but the book is huge to carry around. Diaspora is perfect sized, but I can do something bigger if need to.

Good Work guys!

Cheers

-Tonpa

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DFRPG / Re: Miniatures and the Dresden Files RPG (pics)
« on: July 08, 2009, 10:20:53 AM »
I often use a large laminated sheet (with one inch squares) to draw out zone maps, and we use miniatures to note where people are. It helps to visualise what is going on. It is important to note that zones in FATE can be very large (incredibly large sometimes - in Starblazer Adventures at one point it suggest representing an intergalactic war with 7 entire galaxies as 13 zones). To give you some idea of the sort of maps I might use here is a handout I gave players once with zones. Obviously when I hand draw during a game onto a large laminated sheet the quality is a lot lower.

That map Sir is one of the most inspiring and finest things I have seen this year! Really cool idea & awesome work.

Cheers

-Tonpa

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DFRPG / Re: For-Certain Character Types
« on: August 05, 2008, 10:46:51 AM »
I’m waiting the most some were-forms with connection to falcons and birds, lycanthrophy side at-least, but maybe even shape changer type. Other thing, also from player concept, is something for the taboos that have sympathy with the supernatural effect, from the school of though from karma; if you don’t take wealth in then need can’t touch you. Specifically if you don’t take money to your possession then you always have enough for your needs. Both can be done with aspects, but I hope there are some specific systems.

Cheers

-Tonpa

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DFRPG / Re: For-Certain Character Types
« on: July 28, 2008, 11:43:32 AM »
That sounds really good, maybe would reguire "Warden Sword" -type aspect, maybe named that would modify the specified affect. If the effect would be one player is defending against, it could be a turn based check to keep the enchanment going (basically going against a static block number from the enemy npc), maybe with Conviction or Lore being the skill used. 

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DFRPG / Re: PlayTesting Openings?
« on: July 24, 2008, 09:49:28 AM »
Keeping hopes up. Could be nice one to testrun in ropecon.  :)

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