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Messages - Robert Bohl

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DFRPG / Re: Dresden Files Alpha Playtest Sightings
« on: March 24, 2008, 04:13:22 PM »
I posted on my LJ about character creation for my Dresden Files game.

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This was good fun.  Thanks again, Rob!
Anytime. I can't wait to do it for Dresden proper.

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DFRPG / Re: Dresden Files Alpha Playtest Sightings
« on: March 21, 2008, 06:21:04 PM »
I did a separate post on this here forum for this, but I have an SOTC interview with Fred & Rob on my podcast, in which there's a good deal of DFRPG stuff too.

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On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat Productions about Spirit of the Century. We also touch on some previewey stuff for the Dresden Files RPG as well.

This episode is 93 MB big and 1:07:40 long.

00:01:47: What Spirit of the Century is
00:02:22: A public beta for The Dresden Files RPG
00:02:54: FUDGE > FATE > Spirit of the Century > The Dresden Files RPG
00:04:49: Grey Ghost Games
00:05:15: A quick rundown of FATE, FUDGE dice
00:05:53: The Shadow of Yesterday
00:07:19: The skill pyramid, and the reasons for it
00:07:58: Skills in The Dresden Files RPG
00:08:23: Harry Dresden's player min-maxed him
00:08:51: Musashi
00:09:47: Aspects
00:10:00: Amber and Amber Diceless RPG
00:13:01: Seventh Sea
00:13:25: Trollbabe
00:16:01: The compel mechanic
00:16:25: Leonard Balsera
00:17:02: The Dresden Files RPG: Supernaturals driven by their nature by low refresh
00:19:38: Gateway between hippy and trad
00:20:07: Declarations
00:21:00: "The really hippy stuff is the GM advice"
00:24:00: The traditional stuff in the game
00:24:48: Marvel Superheroes RPG
00:25:22: Don't Rest Your Head
00:26:04: Reign and True20
00:27:11: Stunts in The Dresden Files RPG
00:29:26: Stuff in Spirit of the Century as published that does not work
00:31:13: Companions Reloaded in Spirit of the Season
00:31:44: "We suck at playtesting!"
00:32:20: Stress tracks, problems with them
00:34:42: How The Dresden Files RPG fixes stress track problems
00:36:38: Stuff that didn't make it in to Spirit of the Century
00:36:59: The lost dogfighting rules
00:39:19: Clinton R. Nixon on parallel and perpendicular actions
00:41:03: Editioning through new products
00:42:27: Wherein Rob tries to find something Fred hasn't said already elsewhere about the publishing process
00:43:56: Clinton's game, Paladin
00:45:03: iStockphoto and Dover Publications clip art
00:46:56: Why this form factor?
00:47:21: Skill trappings in The Dresden Files RPG
00:47:56: Aberrant and Trinity
00:49:08: Form factor of The Dresden Files RPG
00:49:00: Jennifer Rodgers is doing art in The Dresden Files RPG
00:49:48: Robot from the future, Chad Underkoffler, writing setting in The Dresden Files RPG
00:50:10: My Newark in the Dresdenverse thingie
00:50:51: How do you do marketing? (HAHAHAHAH)
00:54:20: FATAL, an example of a game with its marketing built right in
00:55:11: Dealing with the problematic elements of the pulp genre
00:56:10: Harry Chapin
00:57:15: The point of Spirit of the Century
00:59:26: Bruce Baugh's New Horizons, a socially-conscious Spirit of the Century supplement
00:59:45: Is Spirit of the Century a success?
01:04:09: The secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick

Closing music is Skins Don't Cry by The Hub City Stompers.

Logo courtesy of Daniel Solis: http://danielsolis.com/

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