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DFRPG / Re: Air Magic Brainstorming
« on: March 24, 2011, 03:54:56 AM »
1. What is a non-combat interesting way to use air magic?
Create various kinds of gasses. Laughing gas, hypnotic gas, gas that incites rage, etc.
2. What is a single target interesting way to use air magic?
Disperse the kinetic energy of a single projectile using the "movement" factor of air magic.
3. What is an area of effect interesting way to use air magic?
An oxidation field. I don't really know what this would do, though. Metal would rust, but what would happen to other objects? And would a field with an hyper enhanced rate of oxidation be lethal to humans or any organic life?
Also, thinning the air so that it becomes hard to breathe. Targets faint, and you can set about dealing with them as you please. 'Course, this assumes that your target needs to breathe to begin with.
4. What is an interesting way to block using air magic?
A series of hard air plates or blocks that are angled so that deflect attacks instead of taking them head on. Alternatively, using the "movement" factor of air magic, create a shield that alters the path of objects so they miss you. Kinetic redirection.
5. What would be an interesting way to impede someones movement with air magic?
Make the air really thick, so its like moving in water or a block of soft clay.
Or release a number of balls that are compressed air. When someone touches it, the ball burst knocking back the person. No real damage dealt though.
6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for air magic?
EDIT: I'm becoming fascinated with the idea of giving air solid properties. Like the thick air idea. Or set up a number of invisible hard air spikes in an area. Or a globe of clay-like air. Watery air, sticky snot-like air, chewy rubbery air, etc.
Create various kinds of gasses. Laughing gas, hypnotic gas, gas that incites rage, etc.
2. What is a single target interesting way to use air magic?
Disperse the kinetic energy of a single projectile using the "movement" factor of air magic.
3. What is an area of effect interesting way to use air magic?
An oxidation field. I don't really know what this would do, though. Metal would rust, but what would happen to other objects? And would a field with an hyper enhanced rate of oxidation be lethal to humans or any organic life?
Also, thinning the air so that it becomes hard to breathe. Targets faint, and you can set about dealing with them as you please. 'Course, this assumes that your target needs to breathe to begin with.
4. What is an interesting way to block using air magic?
A series of hard air plates or blocks that are angled so that deflect attacks instead of taking them head on. Alternatively, using the "movement" factor of air magic, create a shield that alters the path of objects so they miss you. Kinetic redirection.
5. What would be an interesting way to impede someones movement with air magic?
Make the air really thick, so its like moving in water or a block of soft clay.
Or release a number of balls that are compressed air. When someone touches it, the ball burst knocking back the person. No real damage dealt though.
6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for air magic?
EDIT: I'm becoming fascinated with the idea of giving air solid properties. Like the thick air idea. Or set up a number of invisible hard air spikes in an area. Or a globe of clay-like air. Watery air, sticky snot-like air, chewy rubbery air, etc.