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Messages - Goraxes

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DFRPG / [Deadbeat spoiler tagged]How-To Necromancy spells
« on: September 16, 2015, 12:47:00 AM »
Just looking at spells, 10-14 spells to bind a spirit to a body for creating a zombie. How much would you say it would take to rip that spirit out of a corpse to just outright destroy the zombie? Was thinking you would need an opposed roll vs the controller (if there is one) and possibly vs the spirit itself.

also....

Deadbeat spoiler Related Question:
(click to show/hide)

and again... also.....
Would you use necromancy for possession of people? Would break Law 3/4, but would you still put this in the necromancy school? What if you wanted to possess a corpse?

Thanks for input - Looking to make a necromancer or a Person who uses Necromancy to fight necromancers (Aspects: I hate Necromancy & I am what I am.)


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DFRPG / Re: Asking for Opinions on my story arc and villians
« on: September 05, 2015, 08:55:00 AM »
I totally thought about running them through Grimms. Still debating on it.

I was going to have the red court be a wizard who made a deal to help build the prison, and he helped lead the dragon there to be imprisoned. If he can convince the party to free him (No one would believe he is red court), then it brings red court back in to the world.

The 8-bit characters would have been the summoners favorite characters - who he was picked on for liking. an 8 bit fighter, rogue, and black mage... Have the summoner dressed up as red mage.

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DFRPG / Asking for Opinions on my story arc and villians
« on: September 04, 2015, 09:07:41 AM »
So i plan to base my campaign (atleast to start) in our local town, known as a blackhole of a town. Once you live here, very few leave. This is going to be a Magical effect, due to a prison under the Town currently holding 2 occupants.

The Occupants are being held in a Prison that keeps occupants phased out of time. A Cursed Dragon Scion, about to change in to a full blooded dragon & a Red Court Vampire. Wardens killed the Prisons Creator for messing with time, but understood why it was made and left the occupants in the prison with a new Warden of the Prison (a now retired warden of the white council).

Enter Current Day. Party gets hired by a Scion, the Great Great Grandson of the imprisoned Dragon scion. The Curse? One of there family can not become a dragon while another lives. He is looking for the party to kill his great great grandfather. But first the tests to see if they are worthy.

He will play as an information broker / Quest Giver / Has funky items & Money. He will start small, and draw them in with rewards. Kill a black court vampire? Get a new home to live in (helps build ties to the area). Then he opens up a little bit. He hides that he is supernatural. He is just a guy who collects artifacts/items/information on the supernatural. He Tells the party his Vault was robbed, numerous items stolen and he wants there help getting them back. In Reality he handed these items out to help test the party.

Villians:
- A Nobody Sorcerer who has created a Zombie using a page from the book Kemmler
- A Nerd who has summoned Phobophage's to go after the Jock bullies in school - But they show up as 8-bit Fighter/Rogue/Black-mage
- Red Ridinghood: Passing through town, Has a magic Hatchet that bypasses Shapeshifters Catch, and a hexen belt that makes her her own worse enemy.
- Not Story Arc Related: Our town is known for its Totem Poles. They are going to have magic in them, Binding an Intelectus to it. Allowing the Shamans of the Local tribe to See and hear through the totem Poles, Track People, and slowly draw life force from them. Party will have the chance to stop this and release the Intelectus/Demi-God back in to the world.
-

Items will include a page from the Book of Kemmler, Axe&Hexen Belt, Bag that held the Denarian Coins when given to Judas [still drips blood] - can hide the location of the coins - with one coin in it, Dead Sea Scroll - Holds a Secret about Jesus.

Late night, hope this makes sense haha. Let me know your opinions :)
Thanks

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DFRPG / Re: Request A Character
« on: January 27, 2015, 04:45:50 PM »
Link from the Legend of Zelda, Master sword and all.

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DFRPG / Re: Autumn Court Homebrew
« on: January 27, 2015, 04:44:38 PM »
Sounds good. I really like the four Jacks, that's a cool idea.

The catch on the powers feels wrong. I know you say you want to model cold days, but I think it's easier to do that with a compel than with a catch. Or even sponsor debt, when the character is suddenly cut off from the sponsor due to the cold iron.

Also:Should be a +3 catch.

I see it a little differently: Spoiler from cold days below:

(click to show/hide)

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DFRPG / Re: how would one....? (one changes spoiler)
« on: January 25, 2015, 07:16:14 PM »
wicked thanks, i will have to re-read that part

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DFRPG / Re: how would one....? (one changes spoiler)
« on: January 25, 2015, 06:54:19 PM »
The Scion would be an NPC, i just wanted to be able to explain it to the players mechanically if it came up ;)

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DFRPG / how would one....? (one changes spoiler)
« on: January 25, 2015, 05:27:09 PM »
Hi guys, new to the forums.  First post haha. 

1st question: I have a player who basicaly just wants to toss people in the air and drop them for damage.  Much like Harry does in changes.  How would one stat that out as an evocation spell? In this case single target rather than a group.

2nd Question: Worldwalker states that with magic you can do the same thing.  How would you stat out that spell to open portals to the never never?

3rd: this might be more of an opinion thing.  Scions get power.  They are half breeds, but what about say the grandchild of a scion and a human.  Would they maybe have a twinge of power, maybe be in the know, some aspects of grandpa type thing?  Thinking like the Grandson of a scion of a Dragon and a Human.  Might have funky eyes, likes to collect Rare items, Can tell if they are rare or supernatural just by holding them (Dragons love there rare treasures), but has no real power?  Opinions would be great.

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