Has anyone seen this? > http://www.drivethrurpg.com/product/145833/The-Fate-Codex--Volume-2-Issue-1
I'm about to start a new game and I'm considering using the rules provided to convert to Fate Core. Has anyone tried them?
So I went and downloaded this and it makes me excited! I'm struggling to understand Skill Modes; it's probably because I've just skimmed through Atomic Robo. Why does the "WARDEN" Mode cost nine? There are seven skills in that Mode.
Also, how do you breakdown the benefits for Stunts?
The only part of this DFRPG to Core "conversion" I'd change outright would be swapping Will and Spellcasting. Spellcasting seems more "action-y," while Will seems more passive. Conviction, in my opinion, is the more "passive" skill when compared to Discipline. It was always a constant, while Discipline was the Skill you rolled.
I wanted to do a Fate Core conversion of DFRPG for games I ran. I'd want the Evocation elements to be more unique or have specific in-game effects. It would have been like in Stormcallers. An example would be blocks made with earth gained +2 duration. Or air gains a +2 when Creating Advantages like
Flying Debris. Fire spells gain an additional boost from consequences where you set someone on fire (maybe it was an "upgrade" to the consequence you inflicted for fire). Some such nonsense.
My "home brewed" conversion never got to see any actual game play. If anyone has used these rules from the Codex, I'd love to hear about how it turned out.
Z