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« on: November 18, 2019, 01:53:57 PM »
HC: Heaven' gunslingin artificer
Trouble:Foe to supernatural threats
Guns. Lots of Guns.
Knowledge is the great equalizer
Progressive technomancer
8 Guns, Athlets, Lore
7 Convic, Disc, Invest
6 Alert, Steal, Resour
5 Emp, Rapp, Craft
4 Contac, Endur, Might
3 Burg, Schol, Survi
2 Weap, Drive, Intim
1 Fist, Perf, Deceit
Powers(still working on this list, can be adjusted)
Mythic speed -6
Wizard con -0
Thaumaturgy -3 (+1 in crafting frequency) gave up focus items for 4 potion slots
Guide my hand -1
The sight -1
Cloak of shadows -1
Refinement -10
Blessed touch(the improved version of holy touch that had way more usage on the other website, than the canon one. Ran it by my dm and he ramped up the cost of it dramatically.) 5
+8 to crafting power
+6 to crafting frequency
16 enchanted item slots
Total item creation
16 power/ 9 uses per session
Stunts
I have just the shell
Sniper
Gun akimbo
Fast reload
Be prepared: +1 to rolls to determine the catch of an enemy's toughness and recovery powers and +1 to declarations that would satisfy it.
Not easily broken: when an opponent tags or invokes one of your consequences when attacking you, they only receive +1 to their roll. If they choose to reroll, you may lock down one of their dice and leave them to reroll the other 3.
This is what I have currently, though I do feel that it can be vastly improved on. My main goal was to create a focused crafter since I came across builds by the name of Kara Avani and the The Mandarin. An wanted to tailor make it to guns since I have been playing weapon users most; if not majority of the time. An I wanted to change it up. Though the math at the time for the items confused me greatly.
I also have questions like how does the math for creating items of power work? Because I saw in the Kara build that she had built into her armor that it allowed her to pump her crafting power focus by 3, but I don't know how that is calculated.
Are their high refresh builds on this website? An if so can I get a link?
How can I narrow my focus while still being useful without ending up being a bloody smear by folks who put their all in evocation?
Also, pertaining to enchanted items, does the strength of the item determine the aim of the item? Or do I still have to aim with the appropriate roll? Like say I created a 16 power bullet for example, is the number for the attack roll start at 16 or how does that work? Just wanted to make sure I understand this perfectly well so I have my math or knowledge properly done.