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Messages - eldrwyrm

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DFRPG / Non-DF vampires in a DF world
« on: January 01, 2011, 05:25:50 AM »
So, I am toying with the idea of importing another series into the DF game.  In particular, Kitty the Werewolf.  Kitty and her pack are no problem, the issue I'm running into is the vampires.  My initial thought is to just treat them all as Red Courts.  Thoughts, ideas?

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DFRPG / Re: Alternate Time Periods for Dresden RPGs
« on: June 26, 2008, 06:01:25 PM »
Except for the fact that Living Death is now a dead campaign.  :-\  On the upside, most of the LD staff are now working on Dark Providence.

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DFRPG / Re: Alternate Time Periods for Dresden RPGs
« on: June 25, 2008, 04:34:59 PM »
I agree, Living Campaigns suck compared to home campaigns.  Unfortunately, for some of us it is about the only option we have.  My gaming group is stuck on medieval high fantasy.  There's one other guy who is interested in Witchhunter, but two people does not a gaming group make.  The likelihood of my getting any of them to even think about playing Dresden are slightly worse than that of Harry and Karrin getting their romantic timing right.

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DFRPG / Re: Alternate Time Periods for Dresden RPGs
« on: June 25, 2008, 03:19:37 PM »
An interesting resource for this might be a (new?) RPG called Colonial Gothic which uses the notion that there are supernatural nasties in the 1776 era.

If you're looking for something set in colonial America using supernatural, try Witchhunter from Paradigm Concepts.  The system is relatively easy to learn, the setting is rich and well developed with lots of secret organizations and incorporates the "real world" of late 17th century western civilization very well.  They also have a world wide campaign that runs at gaming cons called Dark Providence.
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A campaign I thought would be interesting is early age of enlightenment:
Hello, allow me to introduce my self.  My name is Charles Whycross, I'm an apothecary in London.  I'm part of a dying breed, because I'm also a wizard.  It's funny in a way that I should make my living in what is so obviously a "magician's" profession.  I say it's funny, because not so many years ago I lost a lot of people who might have been wizards and witches and warlocks.  Between the publication of "The Witch's Hammer" and the Inquisition I've lost most of my family and friends.  Even those I still have don't see much of each other.  We're scared to be seen together for fear that someone will think we're a gathering coven.
Things are getting better though.  A few years ago, Isaac Newton published some papers on theories of motion and gravity.  He kind of kicked off a movement.  Nowadays they call it "The Enlightenment".  Science, they say, can explain everything in the world: why things fall, how the body works, how to capture the power of nature.  It seems popular, people like what it tells them.  maybe in another hundred years or so, everybody will have forgotten about magic and wizards and consorting with the devil.  Of course, that's also the problem.
You see, part of the strength of magic is belief.  If everybody believes in magic, it's more potent, it's everywhere.  If people stop beleiving though, the fabric of magic will weaken.  Sure, it'll never go away completely.  There will still be things that go bump in the night, and places of power.  After all, it's not like we won't have fire and wind and water, but the air won't buzz with magic anymore.  The White Council tells me I don't know what I'm talking about, that magic is elemental and ever-powerful.  But I see it, I feel it in my fingers, I sense it in the fey I deal with on occasion: the magic is weaker than it used to be.
Who knows, maybe I'm just getting old and cynical, maybe I need new scenery.  I suppose I could always go to France and see if the new king needs a court philosopher.  It worked out pretty well for Nostradamus, and the air in France is a lot cleaner than it is here in London.

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DFRPG / Re: Want to learn more
« on: May 30, 2006, 11:08:19 PM »
I was wondering if it's going to use the d20 system put out by Wizards of the Coast, but I'm now guessing no  :)
I believe in building games around systems that you're most comfortable with.  I've never been comfortable with d20, so that criterion alone was enough to bump it out of the running.  ;D
I did some toying around with doing a Dresden setting d20 on my own.  The d20 rules just aren't conducive to a Dresden RPG.  Glaring examples would be the damage/healing system and the magic.  Especially the magic.  d20 is all about flash/bang magic with no personal cost.  Evocation is very expensive on the body is Dresden, and d20 can't even begin to replicate thaumaturgy.  My house rules were two typed pages before I got done dealing with just thaumaturgy.  At that point I gave up.

The Elder Wyrm

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DFRPG / Re: At what point in the series....
« on: May 30, 2006, 11:00:02 PM »
As long as the background is properly written and developed it would be very easy to set a game just about anywhere in the timeline and world.  A good example of this would be FASA MechWarrior game.  It built the game on the assumption that you would play at a particular point (depending on the version of the game played) but the background and technological advances were such that you could play at pretty much any point in time, on any world.  This is what I am hoping for.  NPC stats could be handled for broad categories (Susan: pre/post infection, Harry before and after Lasciel) but the timeline itself is fluid.  Any system that gives more power to a GM for control of his own setting is better.
FWIW, my group would probably base our campaign in our home town so that I can use known landmarks and groups for adventures.

The Elder Wyrm

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