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DFRPG / Any mention of Redcaps in cannon?
« on: June 30, 2010, 07:58:54 AM »
So my group is finally getting to a Dresden files game. During an information session where we discussed character ideas and the world in general all four of my fleshed out character ideas where made impossible or useless to play by what my group is playing. What brings me here is that as a replacement idea I've come up with what I think is an interesting take on the Redcaps. For the life of me I cannot remember if they've ever been mentioned in the books or short stories. So I'm looking for someone to either show me where they are mentioned or enough people to tell me I'm in the clear. Thanks in advance for your help.
For anyone who is interested the idea I had was that being a Redcap was a job with supernatural perks like the Valkyrie, mortals who are imbued with bit of power to do the work. I picture them as being essentially muscle for hire, the blue collar killer of the NeverNever. The template I am working on is Inhuman strength and toughness(cold iron) and wizards constitution as base abilities, with two items of power: iron shod boots that grant supernatural speed, and a sling that shoots elf shot(breath weapon). Any thoughts on the template are also appreciated.
For anyone who is interested the idea I had was that being a Redcap was a job with supernatural perks like the Valkyrie, mortals who are imbued with bit of power to do the work. I picture them as being essentially muscle for hire, the blue collar killer of the NeverNever. The template I am working on is Inhuman strength and toughness(cold iron) and wizards constitution as base abilities, with two items of power: iron shod boots that grant supernatural speed, and a sling that shoots elf shot(breath weapon). Any thoughts on the template are also appreciated.