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Messages - rgm0005

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DFRPG / Re: Quick question on character class
« on: April 18, 2009, 12:45:27 AM »
;D so that leaves many non-chrono, necro, nuro-mancer opertunities to take without getting the refresh penalities of a full wizard, AND w/o having to unduly worry about the seven laws!

Thank You all for taking time to answer, especially you, Fred.

Dang, my geekiness is getting so repressed that I clam up in front of other geeks. I need a vacation...

Actually, I'm pretty sure you get the refresh penalties as long as you preform action's that qualify. Wizard or not.

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DFRPG / Re: what playable stuff are you hoping for?
« on: April 08, 2009, 07:01:29 AM »
Okay, I'll put this in spoiler tags, I don't think it'll give anything real away, but for those who haven't read TC be warned

(click to show/hide)

That absolutely rings of a playable character type to me :)

I'd put that as a Focused Practitioner, with a focus in self-transfiguration.

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DFRPG / Re: Quick question on character class
« on: March 31, 2009, 07:23:51 PM »
In my understanding, you have to be a full wizard for White Council candidacy.  It's a Good (Very Very) Old Boys Club.

I agree with this. From what I understand from the books, the White Council is composed of magic users who are very good generalists not specialists. It's like a large number of jobs. Those without more then one skill need not apply.

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DFRPG / Re: What will the rpg be like physically?
« on: October 22, 2008, 06:52:30 AM »
I probably will as well, though only because there isn't a group to play with in my area.

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DFRPG / Re: Amount of Lore in the RPG
« on: August 16, 2008, 06:28:03 AM »
Well, personally, (having looked around the site) I think it will, as I've found quite a bit of useful information on it that I either missed, or wasn't in the book in the first place.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 22, 2007, 06:37:41 AM »
Ah, I understand. However, since they come from the Outside, it's also possible that normal things wouldn't work at all. I hope we learn something in 'Small Favor'.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 22, 2007, 02:31:11 AM »
That's possible, but, until I get more information, I'm going to opperate under assumption that all Outsiders are BAMF's, and won't be taken down that easily. Because, frankly, Harry's not that lucky.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 18, 2007, 10:12:13 PM »
Maybe, but, based on what we know, I'm going to go ahead and say that we'd lose against Outsiders, unless you have serious back up of the supernatural variaty. Like Mab. In which case, while you survive the Outside, your still going to be screwed. Up the ass. With a crowbar.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 18, 2007, 06:14:34 AM »
Yeah, but it took the Gatekeeper and the Merlin. That's about the same thing as having a couple nukes. And they only escaped. I figure I would take the whole White Council to do what they did. And you can only have 13 people in a circle.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 17, 2007, 08:58:29 PM »
No, it didn't 'work' against them. It just gave the Council time to run away with their lives.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 8 of 8"
« on: November 17, 2007, 06:08:31 AM »
I'm with Acornarmy on this one. I can also understand the wardens. The outsiders seem to be magical 'nukes'. I wouldn't want anyone to know how to get them, simple because, sooner or later, some punk will use one. And the only way to fight nukes, is with nukes. And, eventually, the outsiders will be able to come to this side at any time.

Kincaid said it best. Thus kaboom, thus death.

And as for defending yourself, there doesn't seem to be away. They are immune to most magic, and I doubt that they can be taken down with normal weapons.

After all, do you think Harry's that lucky. Surviving using only one well aimed bullet?

I didn't think so.

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