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Messages - Specko19

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DFRPG / Re: Writers block for time travel game series
« on: November 29, 2014, 06:35:06 PM »
The game lastnight went off very smooth. everyone had such a goodtime I had to put games two and three into play, which where only a few ideas jotted dowm but the players really ran with it. My PI really had to use her skills, while My Warden was given a task that could lead to him breaking a law(depends on how he plays), my Chrono had a brief run in with Mauve, and they are pretty sure that someone out to get Marcone is working with the BD.  I amnot exactly sure how the story ended up drawing so many people into it but I do believe that its going to get really messy and really fun.  It was great having to think on my feet so much, I am very pleased that they took off and ran with it so well.  They have helped to build a very interesting story, now real it back in a bit for the next game and give them a bit more focus, 10 hour game and they still didnt want to stop.  thank goodness I have 2 weeks to prep :D

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DFRPG / Re: Another help question(new to GM of the DFRPG)
« on: November 28, 2014, 04:28:57 PM »
I do enjoy that idea, I may get the basis of the BD together befor eI let them play with the concept too much, again one of the main things they really like is she surprise which is where a lot of the pressure comes from, the critique probably isnt as bad as I think it is, im just a nervous wreck.

I used to GM our Shadowrun games and they where awesome i havnt Gm'd Dresden minus game one and it went off so well that they wanted me to write another game on the spot and have been emailing me all week in anticipation to come over tonight about how excited they are.

On a side note: my 14 yr old niece is playing and my 7 year old is a returning guest star, for his 8th birthday party he is having a dresden game :D

proud mom lol

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DFRPG / Re: Knights of the cross
« on: November 28, 2014, 04:24:21 PM »
Also becareful of any promises you make in the game as a a broken promise can make the sword vulnerable.  KoC are a ton of fun game mechanic, we have played with them a few times and they always bring interesting story with them :D


Reading your post I think you will have a lot of fun with the concept.

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DFRPG / Re: Another help question(new to GM of the DFRPG)
« on: November 28, 2014, 06:21:21 AM »
 
I appreciate you calling me out for more information, my writting buddy is usually my husband but is now playing so cant really help much as he likes the surprise of what I write.

The idea is through out the game series they will find out that their partner was(in the future they are working towards) trying to aquire another coin, this coin will hold me new semi badass Villian which will become my end game villan.

I have an idea of a BD that is out for vegance for being lost for so long, someone who is sly and sneaky that earn a persons trust but when brought to battle can throw a pretty wicked punch.  Little magic ability but more a brute and intelligent.

Sdfds68 i appreciate the questions and the prodding I really do as I am a bit lost on how to get my thoughts out.  I have never been much of a forum person, so I am pretty new at this :/ and a bit awkward at it too.

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DFRPG / Re: Writers block for time travel game series
« on: November 28, 2014, 06:04:21 AM »


The Denarians and the Red Court might know something, but they won't share their knowledge for free. Trying to get information out of them might be physically or morally dangerous.



I am really looking forward to playing the Denarian side of this game and using the Redcourt as small villians in the mini archs of the story.  I am going to try to keep the mystery-esque feel to the game going for a bit to keep the suspense built up for when our guest appreance from Harry happens adn of course the unveiling of the plot line. :D

Also I dont know why I put some much thought into my plans, you are right, they never go as planned, hehe until they do :D

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DFRPG / Another help question(new to GM of the DFRPG)
« on: November 28, 2014, 05:30:49 AM »
I am sure I will get the hang of all of this sooner or later, I am really pushing for the sooner.  I truly appeciate everyones help and feed back.

Game series plot is that a Chronomancer has traveled back one year, however the spell went wrong and she does not know why she is there but was smart enough to leave herself at least one clue on who to meet.  After meeting up with the team she will begin to bond with them to later find out in the story line she is actually there to stop them from stopping her.  She is working with the Order of the Blackened Denarius to find a new coin.

The first story takes place just after they have helped save Harry Carpenter who had gone missing, they are now trying to track down the people who took him and the why.  The team really wanted me to write in that it was the red court but some very helpful outside sources pointed out that with the redcourt going away maybe to make a different focus so I have chosen the Order of the Blackened Denarius with a small role of mischievious actions played by the red court to throw them off.

I am giving them this game to play out their characters and really get to know them, I am interested to see where they take it and if they will or will not find combat as I have a few ideas for both roads, however I am already starting to build the platforms for the next few games and I am thinking about bring Harry into the game as one player has created a Harry Dresden fan boy who happens to be a warden.  This warden is going to end up either breaking a low or coming very close and I feel bringing Harry into give him a wake up call or even, depending on how the player responds, bring him in all together.

What I am needing help with however is creating a new Blackened Denarius, I am falling short on how I would build one and what it would look like for such a game.  I am trying to make it as realistic to the books as my husband is a huge fan of Harry and of Jim Butcher(in short I am massivly critiqued every game and have high expectations to uphold) so any thoughts and help in building my end game villian would so helpful. 

Thank you everyone who replies in advance, as a reader I feel a little nervous not knowing which avenue to go with this :D

I think its the pressure, hehe

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DFRPG / Re: Writers block for time travel game series
« on: November 27, 2014, 03:48:46 AM »
First off,

Thank you everyone who messages me or posted here, I truly appreicate it and think you are all the sweetest ever.

Now that my head is a little more in the game and I have been fed some amazing ideas I feel a bit more ramped up.  I was feeling a lot of pressure after my first game went off really well and they wanted a quick turn around on another.

So I am still struggling with my "bad guy" concepts but I have 48 hours to produce, or Ill make somethng up on the fly depending on how the players are reacting.


So my Chromonacer - she has traveled back in time to stop something that happened in her time line, the characters at this point believe it is some ritual which is based around Harry Carpenter.  I am going to play with that, while working with the characters it seems due to a time lapse and slightly messed up spell the whole coming back in time did not go over so well and our time traveler has lost her memory for why she is here.  She however remembers she is the gate keepers neice, has a piece of paper in her pocket telling her she needed to be a cafe and whom to meet there at what time. to play with this. I am going to use the first game (which is really the second) to mess with the chaacters.  Our Harry Dresden wannabe is going to have to face that even though he is a warden and wants to uphold this priveldge as he sees it he will have to take place in some risky business that may having walking the line of breaking laws.  Our trusty teen PI who is devoted to our wannabe is going to have to really find herself over the series and break free from leaning on his expertise and ideas. Now enters Chromo- she may find out that she has come back in time to stop her two new team mates from stopping her in the future from helping the ritual.  Of course by this time she will have probably developed a good relationship with them from different adventures they will go on.

Its going to be a topsy turvy mind spinning series of games but I have a vision and knowing the players they will really direct a lot of what I am hoping to see come out of the series :D

I think with the way these players interact I am going to do 2 week spreads between games. they are very devoted readers and players so this should be a lot of fun.  I can not wait to play Friday :D

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DFRPG / Writers block for time travel game series
« on: November 26, 2014, 02:33:10 AM »
Hello everyone,

I am suffering some serious writers block. I started off my season game with Charity Carpenter in need of help from a local group of for hire wizards and the like. The group was made up of a Harry Dresden fan boy warden. This character is a thaum wizard, who obviously wants to be as good and awesome as Harry but just isn't there yet. Did I mention he is a warden :)  we also have a young girl who is a playing a private eye teenage who is using photomancy and last but not least we have a chromomancer.

The series I am writing is based on the chromonancer traveling back in time to stop an event from occurring however due to the spell going wrong, she does not know the "thing" she has to stop. Now where I am stuck is the first game ended off with them finding out there will be some sort of massive ritual in the next year, is it crazy to call each game a month time lapse from the last to move the story quickly or should be it more like two weeks?

Also what kind of troubles can you see happening that involve the red court, the blacken danarians( who are after little Harry) and these crazy wizards and that a like for hire?

I had this beautiful story written up but with the one time modifications allowed to the characters they kinda derailed it and I am stuck haha.

Please help the game is Friday lol

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