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Messages - dmonty7990

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1
DFRPG / Re: Tell me what you think?
« on: January 16, 2015, 10:09:42 PM »
Ah didnt notice that. Is there another stunt that allows for the same?

2
DFRPG / Re: Tell me what you think?
« on: January 16, 2015, 10:07:27 PM »
Haha I ment put intimidation at good and move alertness up to good. Contacts, well that one wasn't ment to be there. But I do need something to fill its place. Ill edit the original for intimidation and alertness where they should be.

3
DFRPG / Tell me what you think?
« on: January 16, 2015, 09:47:07 PM »
So we are doing a game set in 13th century Germany. I wanted to make a Were-wolf who haunts the black court. This is only my second time making a character and wanted some advice! Thank you

Wulfric


High Aspect:
Trouble:
Other Aspects:

Stress:
Physical: OOOO
Social: OOO
Mental: OOO

Skills (Human Form):
• Great (+4): Athletics, fists, alertness
• Good (+3): Endurance, intimidation, survival
• Fair (+2): Resources, stealth, Presence
• Average (+1): Contacts, conviction, might,

Skills (wolf Form):
• Great (+4): Fists, athletics, alertness
• Good (+3): endurance, stealth, intimidation
• Fair (+2):  Survival, might, presence
• Average (+1): conviction, ?, Empathy

Supernatural Powers:
   • Beast Change [-1]
   • Echoes of the Beast [-1]
    - inhuman toughness [-2]
   - Inhuman strength [-2]
   - claws [-1]
   • Human Form [+1]; affecting:
      • Inhuman toughness[-2]
     - Claws [-1]

Mortal Stunts:
 
    -Armed Arts: Roll Fists for Batons and Knives

Adjusted Refresh: 1


4
DFRPG / were-form
« on: January 16, 2015, 01:45:19 PM »
Ok im a little curious about something. If you shapechange from human form into beast form, what would happen to your clothing? Just fall off and when you change back youre naked? Or do they get stored in the never never like extra mass does?

5
DFRPG / Re: Request A Character
« on: January 15, 2015, 09:37:11 PM »
Got a weird one for ya.

An emissary of power with an inclination towards hunting (something..Wolfish perhaps)

Dunno if that makes sense. If not ill try and explain it better

6
DFRPG / Re: Standard Black Court 'hunter' equipment/items
« on: November 21, 2014, 04:10:25 PM »
Thanks!

So with the current setting for our game being the 13th century and my character being a crusader, symbol of faith is a check and since he was trained to deal with black court he would likely have catch satisfiers as well. Would holy water have any effect? Or garlic water or anything like that? Trying to think up ways I can bottle something in vials to do damage at range.

7
DFRPG / Standard Black Court 'hunter' equipment/items
« on: November 18, 2014, 02:38:11 PM »
Lets hear it!

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DFRPG / Re: Request A Character
« on: November 07, 2014, 10:52:32 PM »
Thanks!

9
DFRPG / Re: Request A Character
« on: November 07, 2014, 01:49:27 PM »
You're very welcome. If you want me to provide a full sheet I can, I just need to know what neck deep is.





I'm sorry I ment chest deep. 8 refresh, 30 skill points

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DFRPG / Re: Request A Character
« on: November 07, 2014, 12:32:42 AM »
That's actually 100x better than what I made. Thanks!

11
DFRPG / Re: Request A Character
« on: November 06, 2014, 05:52:56 PM »
A channeling Terramancer teutonic knight from the 13th century at neck deep power level

12
DFRPG / Re: Earth channeling Crusader
« on: November 06, 2014, 02:34:45 AM »
Thank you! I like your ideas! Ill read through the other thread as well.

13
DFRPG / Earth channeling Crusader
« on: November 06, 2014, 01:37:06 AM »
So we are doing a 13th century based setting and my character is to be a teutonic knight who is also a terramancer(earth evocation channeling) who has killed with his power by accident (he is under the Doom)and views it as a curse but also knows he needs to use his power for the greater good because he's turned into a demon hunter of sorts. I want to use mainly defensive and maneuver spells, but I can only think up a couple blocks and no maneuvers. So lets hear what you fine people can come up with!

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