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DFRPG / Re: Stunts for a Pure Mortal 'hunter' and tying Changelings to a Court?
« on: May 06, 2015, 07:42:31 AM »I was thinking of a Lore stunt something along the lines of Always Prepared: Spend a fate point to have on you/be able to improvise from the scenery a weapon that meets the Catch of any creature that you've just IDed.
I, personally, wouldn't allow a stunt like that. It's more or less All Creatures Equal Before God, and that costs -3 refresh in addition to the fate point requirement. I know there is the caveat of needing to identify the creature first but its still not balanced enough in my opinion.
If you want something similar I'd go with a stunt that gives a +2 to Alertness Declarations when identifying a possible Catch material in the environment, and take Occultist with +1 to finding monster's weaknesses and an additional +1 to identifying a monster's Catch. Similarly still take the Occultist stunt and add something like swap out Resources for Guns or Lore to declare you have a certain Catch already on hand. I think you get a lot more mileage out of those stunts, cause no matter how much you look around the woods you aren't going to find a token of True Love or inherited silver (both actual creature Catches) but you can Declare you snagged either of those before you met up with the creature.
Maybe even a weapons one for being able to leave the Catch weapon stabbed into the creature in order to lessen their powers/cause ongoing damage or something similar?
I'd say just a full Weapons:2, the general rule for any stunt that augments an attack skill is it either increases accuracy +1 in a specific situation or increase the weapon rating by 2 in a specific situation.
The second one, three members of the group are playing Changelings (one Pixie, one Goat Gruff and one Redcap) and they're all going straight for "As Fae as possible", spending all of their points on Powers (they wanted to play full Fae but that's not really doable).
What do people think of the idea of making them all choose a Court (Summer, Winter or Wyld) that they are in some way tied to ("All those powers of yours, must be tricky to live in the Mortal world, how about we provide you with money, a refuge, that type of thing, and in exchange you do odd jobs for us" type of thing), since it's pretty obvious which way they would Choose and so the courts will no doubt want to get their hooks in early.
Reasonable idea, or just imposing unneeded restrictions?
In general, its a good idea not to make a player do anything unless they are blatantly abusing or breaking the rules. But when playing a changeling, it is very interesting potential plot hook to see how their Court relates to them. Usually, its a case of their parents trying to influence them into making The Choice but it can also be a more benevolent friendship depending on the type of Sidhe. Its confirmed in dresdenverse that redcaps are Winter, gruffs are Summer and pixies have no particular allegiance, many are Wyld but there are Summer and Winter of both. So discuss it with your players, maybe ask if they would be interested in making it one of their aspects or if its relevant enough to them, their trouble.