Not at all. This game has a pretty steep learning curve, especially if you have a dnd or similar background. It took me a year to get to the point where I thought I got it, and it still throws me curveballs to this day. But I had fun all the while through, so it's not too bad.
Plus, actually playing the game like you are is going to get you there a whole lot faster. You're doing well.
For compels on "The apple didn't fall far from the tree", you can simply look at the father's flaws and apply them to your character. If the father is hotheaded, she is hotheaded. Very easy to compel on that.
Absolutely. First, we need to take inventory.
Evocation gives you 1 specialization and 2 focus item slots.
Refinement gives you 2 specializations or 2 focus item slots.
Which means we can either work with 1 point of specialization and 4 focus item slots, 2/3 or 3/2. Since you want to split things for spirit and fire anyway, and you can't lose specializations, not can they be taken away, I would suggest the 3/2 build.
Since you'll have 5 points total, you can see where you might want to go higher. The specializations/focus items you need are going to be:
(offensive) fire control
(offensive) fire power
(defensive) spirit control
(defensive) spirit power
Of course, if you take a specialization in spirit control, it will count for both offensive and defensive, so the brackets are only for considering focus items. Since you want to have these types of spells to be what you are good at, I would recommend putting one point into each. That leaves us with one point that you can use to increase one of those even further. Like this:
Specializations:
+1 fire control, fire power, spirit power
Focus items:
Steel Climbing Axe (+1 offensive fire control, +1 defensive spirit control)
Which would give you +2 fire control total, the rest would be at +1. Or you could use the 5th point for something else:
Specializations:
+1 fire control, fire power, spirit power
Focus items:
Steel Climbing Axe (+1 offensive spirit control, +1 defensive spirit control)
Which would give you +1 for every spirit spell, when using the axe, no matter if it's offensive or defensive. You could also switch around control and power of course.
And any other kind of permutation of the above would be totally valid. You could also use your 3 points of specialization to build something like this:
Specialization:
+2 fire control
+1 fire power
I personally prefer to keep things even, with uneven numbers favoring control. Especially on offensive stuff, since it also increases your attack roll. With your skills at +5, this gives you at least a +6 for your main spells, which is pretty solid.
My GM has a very generous view of refinement, he believes it grants you 1 element, 2 refinement and 2 specialization. I don't mind at all
Do you think its valid and okay for my character to get the magic climbing axe? My GM hasn't responded to my onslaught of messages yet. We do have a faith-based character with a holy sword, so there's that.
I'm thinking for my rote spells basically a whirling fire tornado blast for offence, force shield and then either another offensive spell, sort of like a kinetic punch/blast or the spirit equivalent of Ventas Servitas, something that can move others and objects and so forth. Also control is like, actually casting the spell, right? Sort of like the attack modifier, against their defence? And then power is like weapon damage?
I managed to put together some aspects, whatcha think?
No Such Thing As "In Over My Head"'Never give up, never give in, never let anything drop, keep going no matter what, stubborn'
Invoke to achieve or endure physical or spiritual feats through sheer determination and grit, resist any attempt to change your course of action once your mind is set. keep going no matter what. convince others to go along with you with your intensity
Compel to offend someone with your stubbornness, show contempt for 'quitters', take things too far and get into trouble, make enemies by escalating things too much, get forced into a situation beyond your capabilities
Don't Judge Me by My SizeYou're small, but surprisingly resourceful.
Invoke: To seem unimportant or unthreatening to an enemy, catching them by surprise, ability to slip into small and narrow spaces, harder to hit
Compel: Get targeted as weak or helpless, get bullied and pushed around, have difficulty reaching things on high shelves, easily lifted up and overpowered
Jumps The Gun:
'You have lightning fast reactions and excellent instincts...or so you'd like to believe. Others would say you act first and think later (if at all)'
Invoke to Succeed in impulsive and reckless actions, act first and fastest, handle a risky situation with much more finesse than anyone has a right to have
Compel to act quickly and realise too late what you've just done, be too busy acting first that you miss something important.
Curiosity Killed The CatInvoke to discover hard to find things, covertly pick up rumours, eavesdropping, noticing things out of the ordinary
Compel to make you spend time and effort exploring and examining things, lure you somewhere with the promise of interesting discoveries, be drawn into checking out something dangerous, irritate someone important with your nosiness, make dangerous discoveries, appear to know too much and become a target
I Laughed When His Guts Flew Out In That Movieinvoke to know or think of gory facts, keep your cool when dealing with morbid subjects, make particularly tasteless and unnerving threats
compel to distract you when you should be focusing on other things; make you say inappropriate jokes or comments
The Apple Didn't Fall Far From The TreeInvoke: Whenever she decides to be a goody-two shoes, even when it's a bad idea to do so, enforcing wizarding laws, using spirit based evocation, rescue friends and allies, get everyone out safely
Compel: stop you from doing something Alberich wouldn't approve of, have alberich ask you to do something inconvenient, act in a predictable manner, preferring to work alone, keeping information from your allies to protect them, make you go back for everyone you can, make you save an enemy from death
I'm Too Cute To Be Mad At...And I Know ItInvoke: Try to charm and joke your way back into someone's good graces, puppy eyes and displays of vulnerability to alleviate the amount of trouble you're in
Compel: annoy someone by overdoing it, embarrassing yourself by failing miserably, pouting too much, getting cocky and pushing people too far
Too much? Too little? Anything else go in there to further balance things out?