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Messages - Lexiconjuration

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DFRPG / Re: Foolish Fae Bargain
« on: June 02, 2015, 03:15:16 AM »
This might be a bit too mean, but depending on the phrasing of the deal, "1 day" could technically be interpreted as "1 of the days". As in, 1 of the days of the week. So it'd be possible, but very annoying, for the fae to claim that the PC has to follow his orders, say, every Sunday.

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DFRPG / Re: Reactive Shield Spells
« on: March 12, 2015, 03:59:22 PM »
Alright, that makes sense. Although after some discussion, I think my group and I have decided not to allow rote spells to be cast reactively. It means that they may have to alter their characters a bit, but it'll give the game more of a sense of danger, which I think is the point the section in PP is trying to make.

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DFRPG / Re: Reactive Shield Spells
« on: March 11, 2015, 11:45:34 PM »
Just to be clear, by "skip over the turn you sacrificed", you mean it would go something like:
Enemy's Turn - Reactive Shield - Player's Turn (Skipped) - Enemy's Turn - Player's Turn (Shield Ends)
right?

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DFRPG / Reactive Shield Spells
« on: March 11, 2015, 08:58:11 PM »
So after reading the Paranet Papers, my group is now attempting to sort out the new rules concerning reactive shield spells. The main issue we're having is what to do about rote spells. PP doesn't mention them at all in this section, instead describing reactive shielding as "...a sudden burst of your will against an attack." It also says that it can't have any duration modifier added. So here are my questions:

1. Does the no duration thing mean that you just can't add turns to it, or that it literally has no duration, as in it only lasts for the attack in question, rather than for the standard "until the end of your next turn"?

2. If it only lasts for the attack, does that cover all attacks that you're targeted by that turn, or just the one?

3. Can rotes be used reactively?

4. If they can, and the duration of a reactive shield is only for the attack rather than the standard rules, are rotes subject to this limitation?

Any help on this is appreciated, thanks.

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DFRPG / Fillable Character Sheets
« on: August 28, 2014, 01:00:02 AM »
I made some fillable character sheets for the DFRPG.
The original sheets came from Evil Hat.
The original fillable sheets came from http://impscorner.com/
This version of it has been heavily modified, with an added equipment sheet for those who like to keep track of what they have on hand.
I realize that some of the text looks off, especially on the equipment sheet. Unfortunately, I wasn't able to find the exact font that Evil Hat used.
The sheet can be filled and saved if you have Adobe Acrobat, otherwise you can fill it out and print it.
If at first it appears that some things are missing on the sheet, try zooming in or out for a second. It seems to just be a display issue.
You can find the sheets here:
https://docs.google.com/file/d/0B9yAjofmvPf4YVZZUWg3UjVZRnc/edit

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DFRPG / Re: Focused Practitioner as Telekinetic
« on: August 27, 2014, 06:21:24 PM »
I do like that custom power, so I might finagle it a bit to fit what I'm trying to get at.

Also, I realized that I may not have made it clear that the Telekinetic power that I made up has to be taken in addition to Channeling (Spirit).

My thought was that yes, he would function exactly the same as a Focused Practitioner, but the trade off for his +2 to force magic is an inability to upgrade that magic in any way except raising the level of his Discipline/Conviction and possibly taking additional powers.

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DFRPG / Focused Practitioner as Telekinetic
« on: August 27, 2014, 01:15:53 AM »
I had an idea for a Spirit Channeler whose magic acts similarly to a telekinetic. OW/YS don't really cover something like this, so I made a stunt/power in order to make sure it's fair. I wanted to run it by some people before attempting to confront my players with it.

Telekinetic (-2): This character has an inability to use either rote spells or focus items, but gains a +2 to all rolls involving the use of Spirit magic as an application of force.

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