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Messages - Midas

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No I am saying that because you can do it all (unless you have an Aspect or Aspects that relates to the situation) you can install cabinets. Having a high Craftsmanship without any Aspects to compel means you can do it all.
This seems like a broken loop hole. No one is "able to do it all."

I would agree that given enough time, someone who is crafty could potentially figure out how to do something. However, their work would not be professional work.

So if one of my players has a high craftsmanship, and has never made/repaired armor before. I would let him make repairs, but there is no way that they would be great unless he had an aspect like "Jerryrigging Genius."

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I still think it is a Compel. Michael wants to repair his armor, if the GM thinks he should do it in carpentry way, he can offer a Compel. Which Michael's player can buy off.
This is like saying that because I can hang drywall means I can install cabinets. Sure they both deal with building a house but they are very different specializations. The ability to hang drywall has absolutely no bearing on understanding how to install cabinets. They are different professions, such as carpentry and metalworking.

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DFRPG / Re: What's happening in your game then?
« on: July 30, 2014, 12:48:17 AM »
Our group is based in El Paso.

We have been doing a character rotational game, there are three main protagonists and several secondary protagonists (some have not been introduced in the game yet so they are not listed). This allows us to bring in players who cannot play all the time and change the line up. When new characters are introduced, they start at our original starting level. However, characters that are "on the bench" receive two minor milestones automatically. The player then creates a scenario that they were involved in to determine if they get a significant milestone or not. <--Players vote on these (GM is usually using this session to build the next scenario).

El Paso is a major crossroads of the NeverNever, the Wyld Fae love this area because Summer has little presence here (reason currently unknown) and Winter is mainly concerned about the bridge across Rio Grande.


Characters:
Wizard: Lawbreaker(1st) Ranch hand running from the Wardens. Lives off the grid away, only comes into town for supplies. (GM PC character)
Were-Coyote: He is a Coyote (human smuggler). Uses his abilities to patrol his smuggling routes ensuring they are clear. Hunts down Cartel members for the local authorities.
RCI: Fellowship of St. Giles, thug from New York that was sent by the Fellowship to handle problems
Champion of God: Crusader with a claymore, here to protect the pass. Striving to become a Knight of the Cross. A little slash happy.
True Believer: Vampire hunter, excommunicated from the church. Came to El Paso for one mission.
Focused Practioner: Ectomancer. Hipster College student from Marquette University (Milwaukee is known for hauntings). Hosts a cable show called "World of the Psychic." Generally considered annoying by the rest of group, but they tolerate him because of his abilities and the fact that he always buys them a round.

Main Conflicts:

Red Court Vanguard- Teamed up with local cartel to distribute Three Eye. Laced the drug with saliva and is turning out RC from the local blood center and illegals crossing the border. {Main operation smashed in first campaign, but it is known that they are still in the area}

Winter Court- Not a major power here, but taking advantage of the absence of Summer. They seem to have focused what strength they have to secure the bridge.

Drug Cartels- varied, always fighting over turf. A few are aware of the supernatural powers and get hired out occasionally.

Unknown Syndicate- magic organization that kidnapped our wizard.

Misc:

There is a massive population of Wyld Fae in the desert surrounding El Paso these days. Disappearances of people in the desert have made the local news. Vanilla mortals no longer venture outside of El Paso for fear of getting taken.

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DFRPG / Re: Conjuring Concept/Questions
« on: July 29, 2014, 02:08:51 AM »
That is an interesting idea Haru. The trouble that could happen is pretty great

 Tris reaches into his demesne to pull out another javelin to throw at the (insert baddie here). Suddenly a dark stream of ink (Myrk) starts pouring out and surrounding him. In a panic he forgets to close his domain and Hobs start surrounding him.

*Edit: YS170 says that demesne is meant for spirits. Is it a general accepted modification of the rule or your house rule that allows mortals to have one?

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DFRPG / Re: Conjuring Concept/Questions
« on: July 29, 2014, 02:00:14 AM »
You could also take the approach that you conjure the items at the usual speed and carry them around, but your evocation is more effective when it operates on objects you conjure yourself (backed by stunts or similar).   A low resources character could pretty easily get a lot of basic gear that is normally illegal/unavailable this way.

You could, but on YS275, it talks about how if you are going to carry a conjured weapon (or explosive) past sunrise it needs extra power. I interpret a character bothering with conjured weapons, that can be counter spelled, would be using that ability to be able to have weapons available in places that would not allow such stuff (airports, federal buildings, etc.) or to surprise a spell-slinger who thinks he is unarmed.

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DFRPG / Conjuring Concept/Questions
« on: July 29, 2014, 01:01:33 AM »
Long time fan of the books, started playing DFRPG a few months ago. Currently our group is on hiatus and I am trying to prepare a new concept based around conjuring.

I want to create a character with the ability to conjure items out of ectoplasm (I realize that YS give a downside to it, but that is supposed to act as the balance) at Evocation speeds. The character concept is geared towards dealing with non-spell slinging monsters and mobsters. In the game we are getting ready to play, this could come in handy as well as provide the GM with juicy opportunities to screw with the character (counter spell).

I am assuming that this is possible with Evothaum, but I was wondering if it is possible to do without a Sponsor?

i.e. prepared Thaum foci for a specific purpose like conjure item (sword, armor, javelin, giant q-tip,etc.)

Any advice would be great.

Also, if my dude's talent is with manipulating ectoplasm instead of slinging elements, is it possible to make wards that conjure defenses (think…giant boulder from Indiana Jones made out of that wonderful ooze)

**Our group is really big on form rather than function. Our GM would rather have an interesting concept that has major weaknesses to be exploited, over a 2D powerhouse.

Thank you

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