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« on: July 30, 2014, 12:48:17 AM »
Our group is based in El Paso.
We have been doing a character rotational game, there are three main protagonists and several secondary protagonists (some have not been introduced in the game yet so they are not listed). This allows us to bring in players who cannot play all the time and change the line up. When new characters are introduced, they start at our original starting level. However, characters that are "on the bench" receive two minor milestones automatically. The player then creates a scenario that they were involved in to determine if they get a significant milestone or not. <--Players vote on these (GM is usually using this session to build the next scenario).
El Paso is a major crossroads of the NeverNever, the Wyld Fae love this area because Summer has little presence here (reason currently unknown) and Winter is mainly concerned about the bridge across Rio Grande.
Characters:
Wizard: Lawbreaker(1st) Ranch hand running from the Wardens. Lives off the grid away, only comes into town for supplies. (GM PC character)
Were-Coyote: He is a Coyote (human smuggler). Uses his abilities to patrol his smuggling routes ensuring they are clear. Hunts down Cartel members for the local authorities.
RCI: Fellowship of St. Giles, thug from New York that was sent by the Fellowship to handle problems
Champion of God: Crusader with a claymore, here to protect the pass. Striving to become a Knight of the Cross. A little slash happy.
True Believer: Vampire hunter, excommunicated from the church. Came to El Paso for one mission.
Focused Practioner: Ectomancer. Hipster College student from Marquette University (Milwaukee is known for hauntings). Hosts a cable show called "World of the Psychic." Generally considered annoying by the rest of group, but they tolerate him because of his abilities and the fact that he always buys them a round.
Main Conflicts:
Red Court Vanguard- Teamed up with local cartel to distribute Three Eye. Laced the drug with saliva and is turning out RC from the local blood center and illegals crossing the border. {Main operation smashed in first campaign, but it is known that they are still in the area}
Winter Court- Not a major power here, but taking advantage of the absence of Summer. They seem to have focused what strength they have to secure the bridge.
Drug Cartels- varied, always fighting over turf. A few are aware of the supernatural powers and get hired out occasionally.
Unknown Syndicate- magic organization that kidnapped our wizard.
Misc:
There is a massive population of Wyld Fae in the desert surrounding El Paso these days. Disappearances of people in the desert have made the local news. Vanilla mortals no longer venture outside of El Paso for fear of getting taken.