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Messages - Saracen

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DFRPG / Re: Request A Character
« on: June 30, 2015, 05:58:24 PM »
Let's agree to disagree.

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DFRPG / Re: Request A Character
« on: June 29, 2015, 12:21:38 PM »
I had a reply plotted out in my head, but then I realized that we've been trending towards a non-skill-based arms Haki implementation anyway. So it's all a bit pointless to argue.

I really dislike the concept of agreeing to disagree, so I won't ask you to do that. But I'm abandoning the field here, so to speak.

Actually I was just about ready to post the infamous "let's agree to disagree", but then I thought about enchanted items and went "one more try!".

I don't think so. Enchanted items are very versatile, Haki seems pretty narrow. I guess it's a decent way to handle the cost of Haki, though.

Not only the cost (I'm assuming you meant the refresh?), imo, also the way you can run out of uses, the way you can go beyond them but you have to take stress for it, and the way the effect strength is based on a skill (which is what I would prefer, obviously). Haki is certainly more limited, but, unlike items, it's also something you can't take away from the user, which I believe balances it somewhat. Basically something like this custom power:

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DFRPG / Re: Request A Character
« on: June 28, 2015, 07:15:22 PM »
Even in real life, all abilities are born from will. And that's doubly true in One Piece, where you can stay pregnant for almost two years through sheer determination. But that doesn't mean you use Conviction for everything.

No one in the manga ever says that Zoro uses his swords so well thanks to his will, or that Nami drives an incredibly hard bargain thanks to her will, or that Sanji cooks a mean stew thanks to his will.

But it is said, explicitly, that Haki is the force of personality/will.

By the way, I would imagine that, if ever there was a roll for the two-years-pregnant thing ( ;D), Conviction definitely modified Endurance, there.

If you look at how Zoro acquires and improves his Haki, he does it all through swordsmanship. He became vastly better at Haki not by honing his will or his charisma or anything like that, but by training under the world's greatest swordsman.

That's an assumption. We don't know what Mihawk taught him and how.

I'm actually not sure whether Luffy can use haki through items. From a game rules perspective, though, I see no reason to prevent him from doing so.

And roll Weapons to do it?

Anyway, it just sounds wrong to me. It would be like saying that any wizard using a staff, rod, wand or any such foci to cast spells, would have to roll Weapons to do it. The magic comes from their Conviction, not from their stick or their ability to wield it. Or take an enchanted item, for example. You might wield your Force Stick with the Weapons skill, but the strength of its effect comes from Lore. (By the way, could I have just stumbled upon a good way to handle Haki? Through enchanted item slots?)

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DFRPG / Re: Request A Character
« on: June 28, 2015, 10:24:27 AM »
If you look at how Zoro uses Haki, though, it's all about his superlative sword mastery. Force of personality and will don't seem to enter into it. Same goes for Mihawk.

I think it's made pretty clear that Haki is based on force of personality/will. Sure, it gives a boost to Weapons/Fists etc., but it's born from Presence/Conviction. Do you think Luffy wouldn't be able to coat swords with his Haki if he wanted? Would he have to use Weapons to do it?

And in the Skypeia arc, Mantra seemed like an extra sense. Probably Alertness based.

Same here. It gives a bonus to Alertness/Investigation (also Athletics, with its premonition thing, and Emphaty with its... empathy thing), but it's personality based. To me, it's to be put under Presence.

And I'm thinking you could roll Endurance and use the result as armour.

Yeah, that sounds about right.

Some, sure. But I got the impression that since they had their own monstrous Haki on their side, being Haki-blasted wasn't really a concern for them.

I'm not convinced but I'm sure we will know more in the future.

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DFRPG / Re: Request A Character
« on: June 27, 2015, 01:17:27 PM »
Arms haki could be Fists, Guns, Weapons, or Might. Observation haki could be Alertness or Investigation. Supreme king haki could be Intimidation.

I disagree. I see this from a pretty different perspective. If you want Haki, it needs to be based on Presence/Conviction. If you want the effects Haki gives you but under another skill, make a custom power with a different name and theme. Mechanically, they could be (virtually) the same, narratively they will differ.

I'm thinking that the hit-Logias part could be free, along with the tanking-attacks part.

So it downgrades Physical Immunity? Every Toughness Power of Devil Fruit users? And with "the tanking-attacks part", do you mean just having the option to roll Endurance, or would you make also applying armor free? 

HAKI OF THE SUPREME KING [-2]
Description: Whatever
Skills Affected: Presence, Conviction, Intimidation
Effects:
Something. As an action, you can make a mental attack against any number of targets within your line of sight. Use your skill - 3, they defend with their Conviction, Presence, or Discipline. Everyone rolls 0 automatically. Weapon rating is your skill. You can only target people once per scene.
Something else. You can maybe defend people from this Power somehow, since the Marineford battle didn't have all the mooks falling unconscious as I remember it.

I'm not sure I get it:

Luffy (or whoever) uses his Presence (or whatever) minus 3 without rolling it, that's the attack against the Presence (or whatever) skill value of the targets. Luffy's whole Presence (or whatever) is then applied as Weapon rating against whoever is hit.

Did I get it right?

I'm not sure about Something Else. I think it's reasonable that some mooks at Marineford would resist it on their own.

I'd say no. It obviously wasn't written with One Piece in mind, and I don't think it should be that easy to beat down Logia users.

That's just me, though.

No, no. I agree.

Anyway, it would be awesome to play a game set in the One Piece world. I think the DFRPG rules would fit it pretty well. Someone should set it up!

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DFRPG / Re: Request A Character
« on: June 26, 2015, 11:52:33 PM »
Then it's not a Presence trapping. It's a trapping for whichever skill you buy the Stunt for.

Sure, but you need justification for such things, don't you? You shouldn't just put it under Contacts because that's your character's best skill. It needs to make sense. Thematically, Presence makes the most sense, then Conviction. Maybe Discipline, but that's stretching it for me.

If you want using Haki to have a cost, you can't really go lower than this. And I think four shots per fight is usually enough, though some characters might demand Powers that give extra stress boxes. I'm not sure why you think it bypasses Mental Toughness; far as I can tell it just ignores armour and extra physical stress boxes. Which is necessary balance-wise, because of the whole 1-Refresh Mythic Toughness thing. But Paranet Papers Mental Toughness should work fine with SMA.

I assumed additional mental stress boxes were not mentioned because the custom power preceeded Mental Toughness from the Paranet Papers. Whoever created it probably only specified the additional physical boxes because only those existed at the time. Anyway, it can work and I'm warming up to the idea, although I still find it more "canon" to have Haki linked to Presence. With SMA, though, it's sort-of linked to Conviction (indirectly) which is the next best thing, in my mind. Any fight against a Logia user is going to leave you in terrible shape, but I guess that's staying true to the manga. How would you handle this?

Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.

Does this completely nullify the Physical Immunity of Logia Fruits?

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DFRPG / Re: Request A Character
« on: June 26, 2015, 11:39:44 AM »
I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.

You don't have to give everyone Haki. You need to purchase a stunt to add a new trapping to a skill, so that's what would have to happen for a character to get Haki. 

I'm pretty sure that people have used Haki and completely failed to touch the Admirals.

In the sense that their attack still went through their incorporeal form? Or that they missed?

But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.

Or, if Haki does downgrade Toughness Powers, their resulting Mythic Toughness (plus the roll) was still enough to protect them effectively.

I suspect you're looking at the other Supernatural Martial Arts, because the one I meantis quite simple and couldn't be less costly: it's 1 Refresh.

That's the one I was looking at, actually. With costly, I meant in terms of stress. Yes, consequences are a thing, but still. As written, the power doesn't even allow mental/physical Toughness powers to help, and with how much Haki is throw around by New World users, I don't think you can justify it.

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DFRPG / Re: Request A Character
« on: June 25, 2015, 10:16:24 PM »
Maybe make Haki a Presence trapping that you can boost with stunts. Zoro and Sanji's Haki, for  example,  got higher after the timeskip when their refresh presumably was raised and  they could purchase a relevant stunt.

I don't understand what you mean in the second paragraph. As for Supernatural Martial Arts, it looks overly complicated for what I had in mind. Also much more costly than what the manga would suggest.

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DFRPG / Re: Request A Character
« on: June 25, 2015, 09:24:04 AM »
I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?

It still doesn't sit right with me, but better for sure.

Maybe.

Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.

I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.

I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?

I'd say simply with Armor vs. Weapon rating based on Presence (or Conviction, although I think it fits less).

I don't think there ever was an instance where someone with Armament Haki active didn't manage to touch a Logia user, so I guess I would start with something like:

1. Haki downgrades the Toughness Power of a Devil Fruit user by one level (Immunity to Mythical, Mythical to Supernatural and so on).

Then I would probably treat it as Weapon rating:

2. Haki gives your attacks a Weapon rating equal to half your Presence skill value, rounded down.

Finally as Armor, with the caveat that you're not trying to dodge when you're using it that way (I can't remember anyone trying to dodge and still applying Haki to protect themselves):

3. You may decide to roll Endurance to defend yourself from a physical attack. If you do, Haki acts as Armor:X, where X is equal to half your Presence skill value, rounded down (maybe not halved? Or rounded up?).

It should probably come as a limited resource, though, both for balancing reasons and because it looks like you can "run out" of Armament Haki. But using Fate Points seems to be too limiting. Stress boxes, maybe?

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DFRPG / Re: Request A Character
« on: June 24, 2015, 10:00:10 AM »
Lore? What does Lore have to do with anything?

Well, it's a knowledge skill, at least. And you can argue it comes from his experience with the occult, beside simple academic research and study.

Wouldn't work. Neither Limitation nor Uncontrolled Power has any effect on mundane abilities like swimming.

Fair enough. I guess I thought that, since the drawback to Devil Fruits is pretty big, it deserved some kind of refresh rebate, and that's why I looked at Limitation or Uncontrolled Power.

Edit - Oh yeah, about Law, we kind-of forgot about Armament Haki. Inhuman Toughness could partially cover it, and you mentioned wanting to avoid giving him Inhuman/Supernatural Strength, but what about it being a catch to any Devil Fruit? Maybe a comprehensive custom power could be created, a somewhat watered-down toughness, strength and thematic holy touch all rolled into one?

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DFRPG / Re: Request A Character
« on: June 22, 2015, 01:33:24 PM »
I liked them all, especially the aspects. With Harry, there could be so many it's hard to narrow it down to just seven, but the ones you picked are nice. A couple of points, though:

Harry: You listed Scholarship twice. Also, Longtime Hero sounds weird under Conviction. Wouldn't it be better under Lore?

Law: do you think the "can't swim" factor should be handled simply as a compel of the aspect The Op-Op Fruit? Personally, I would use Limitation or Uncontrolled Power (and would with all Devil Fruit users).

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DFRPG / Re: Request A Character
« on: June 18, 2015, 01:57:37 PM »
True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.

How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.

I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?

I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.

Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?

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DFRPG / Re: Request A Character
« on: June 16, 2015, 10:26:07 PM »
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.

He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.

And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.

Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.

As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?

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DFRPG / Re: Request A Character
« on: June 16, 2015, 08:17:38 PM »
Trafalgar Law from One Piece

This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.

His Devil Fruit? Hmmm... A part of me wants to say "give him magic" since he seems to be using up mental stress boxes for his Operating Room. Anatomancy?  ;D

Reskinning the Reality Marble custom power, which uses up Fate Points, could be interesting as well.

Otherwise, just give him a powered-up and portable version of Demesne and be done with it.

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DFRPG / Re: Request A Character
« on: June 15, 2015, 10:39:07 PM »
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.

That's too bad. The story and the dialogue are just so good. Definitely the best I've ever seen in a videogame, although I don't play that many either.

Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.

Probably not, considering it's a prequel revolving around the other main character of The Last of Us, at a point in time in which they had not met yet.

Anyway, the character sheet looks good. Just two comments on Stunts:

Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.

Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?

I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.

Well, it would fit as far as the gameplay is concerned (you can't heal other characters during play), so it could be an option.

And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.

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