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DFRPG / Re: Request A Character
« on: June 30, 2015, 05:58:24 PM »
Let's agree to disagree.
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I had a reply plotted out in my head, but then I realized that we've been trending towards a non-skill-based arms Haki implementation anyway. So it's all a bit pointless to argue.
I really dislike the concept of agreeing to disagree, so I won't ask you to do that. But I'm abandoning the field here, so to speak.
I don't think so. Enchanted items are very versatile, Haki seems pretty narrow. I guess it's a decent way to handle the cost of Haki, though.
Even in real life, all abilities are born from will. And that's doubly true in One Piece, where you can stay pregnant for almost two years through sheer determination. But that doesn't mean you use Conviction for everything.
If you look at how Zoro acquires and improves his Haki, he does it all through swordsmanship. He became vastly better at Haki not by honing his will or his charisma or anything like that, but by training under the world's greatest swordsman.
I'm actually not sure whether Luffy can use haki through items. From a game rules perspective, though, I see no reason to prevent him from doing so.
If you look at how Zoro uses Haki, though, it's all about his superlative sword mastery. Force of personality and will don't seem to enter into it. Same goes for Mihawk.
And in the Skypeia arc, Mantra seemed like an extra sense. Probably Alertness based.
And I'm thinking you could roll Endurance and use the result as armour.
Some, sure. But I got the impression that since they had their own monstrous Haki on their side, being Haki-blasted wasn't really a concern for them.
Arms haki could be Fists, Guns, Weapons, or Might. Observation haki could be Alertness or Investigation. Supreme king haki could be Intimidation.
I'm thinking that the hit-Logias part could be free, along with the tanking-attacks part.
HAKI OF THE SUPREME KING [-2]
Description: Whatever
Skills Affected: Presence, Conviction, Intimidation
Effects:
Something. As an action, you can make a mental attack against any number of targets within your line of sight. Use your skill - 3, they defend with their Conviction, Presence, or Discipline. Everyone rolls 0 automatically. Weapon rating is your skill. You can only target people once per scene.
Something else. You can maybe defend people from this Power somehow, since the Marineford battle didn't have all the mooks falling unconscious as I remember it.
I'd say no. It obviously wasn't written with One Piece in mind, and I don't think it should be that easy to beat down Logia users.
That's just me, though.
Then it's not a Presence trapping. It's a trapping for whichever skill you buy the Stunt for.
If you want using Haki to have a cost, you can't really go lower than this. And I think four shots per fight is usually enough, though some characters might demand Powers that give extra stress boxes. I'm not sure why you think it bypasses Mental Toughness; far as I can tell it just ignores armour and extra physical stress boxes. Which is necessary balance-wise, because of the whole 1-Refresh Mythic Toughness thing. But Paranet Papers Mental Toughness should work fine with SMA.
I don't want to give everyone Haki, and I don't want social skill to inherently carry combat awesome with it.
I'm pretty sure that people have used Haki and completely failed to touch the Admirals.
But that could be because the Admirals had "defence rolls" higher than the relevant "attack rolls", or because the Admirals have Haki-related "Powers" that provide Haki defence.
I suspect you're looking at the other Supernatural Martial Arts, because the one I meantis quite simple and couldn't be less costly: it's 1 Refresh.
I could rephrase the Stunt as applying to people who share his convictions or are inimical to them. It's basically the same, effect-wise, but maybe it sounds more Conviction-y?
Maybe.
Apart from piercing Devil Fruit defences, Armament Haki mostly just feels like a flavour for normal abilities.
I have Strength...because of Haki! I have Toughness...because of Haki! I have really high Weapons....because of Haki! And so on.
I guess it might be worth making the defence-piercing thing into a Power, but I'm not sure exactly how to do that. It's not absolute, so it doesn't just satisfy The Catch. There should be some kind of test, to see if your Haki is strong enough to trump a given defence. But how to represent that?
Lore? What does Lore have to do with anything?
Wouldn't work. Neither Limitation nor Uncontrolled Power has any effect on mundane abilities like swimming.
True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.
How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.
I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.
And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.
Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.
Trafalgar Law from One Piece
This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.
Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.
Anyway, the character sheet looks good. Just two comments on Stunts:
Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.
I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.