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DFRPG / Re: Magical Mechanics (& advancement)
« on: October 03, 2007, 10:13:02 PM »
I suppose everyone has their idea of the perfect RPG system and creating a system that appeals to the majority of the Dresden files fans can not be easy. The majority of my role playing background is based in Dungeons & Dragons and Rifts. So obviously I’ve lived a lot of my RPG life with heavier rule sets.
With heavier rule sets there are a lot of problems: if anyone can show me a rules heavy game that doesn’t bog down game play and doesn’t make a battle take hours I’ll sell every other RPG book I own. Game balance becomes a larger issue. A lot of times with heavier rule sets combat and equipment become the focus of game play. Those are just a few off the top of my head.
I agree with chris_moore when he says he wants the RPG to help him create his own Dresden Files novel. I want a system that’s going to let me run an amazing game that makes my players feel like they’re the main characters in their own novel. I want a game that encourages character growth; I have the same concerns prophet224 has; I want to make sure that as my story line progresses my players keep invested in their characters which for them is a combination of on going story line and a sense of character advancement.
I guess I can sum up what I want from DFRPG in the following: As much rules/crunch as a game can give me and my players while telling me what I can do and Nothing I can’t do.
With heavier rule sets there are a lot of problems: if anyone can show me a rules heavy game that doesn’t bog down game play and doesn’t make a battle take hours I’ll sell every other RPG book I own. Game balance becomes a larger issue. A lot of times with heavier rule sets combat and equipment become the focus of game play. Those are just a few off the top of my head.
I agree with chris_moore when he says he wants the RPG to help him create his own Dresden Files novel. I want a system that’s going to let me run an amazing game that makes my players feel like they’re the main characters in their own novel. I want a game that encourages character growth; I have the same concerns prophet224 has; I want to make sure that as my story line progresses my players keep invested in their characters which for them is a combination of on going story line and a sense of character advancement.
I guess I can sum up what I want from DFRPG in the following: As much rules/crunch as a game can give me and my players while telling me what I can do and Nothing I can’t do.