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DFRPG / Re: Rewriting Lawbreaker Powers
« on: May 03, 2019, 04:32:30 PM »
In my setting, we have it where in order to actually kill a character you must invoke one of your aspects. A thought would be to alter the role of Lawbreaker from being a thing you spend refresh points on to one where you must spend a fate point to invoke one of your aspects to actually break the Law of Magic. So, if you needed to kill, you must invoke an aspect to do so. With this, there is a price to breaking the Laws of Magic, but it's more personal (because of aspects) and not as impactful to characters in the long run. If desired, maybe frequent Lawbreaking would require modification of an aspect to bring that broken law into the character (and serve as what they use to invoke when breaking the law subsequently). Finally, if you still like the Lawbreaker powers, you could have it where spending a refresh on one allowed you to invoke that specific aspect to break that specific law without the fate point being spent.
Again, this is all just food for thought.
Again, this is all just food for thought.