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Messages - dragoonbuster

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1
DFRPG / Re: Alternatives to the pyramid system
« on: June 10, 2017, 05:44:29 AM »
I forget exactly when we did it but it was around the time we were a handful of points shy of maxing out people's pyramids. We also had combined several skills, however, so it happened sooner than it might a typical game. We pretty much played it by ear. As you should with Milestones in general.

2
DFRPG / Re: Alternatives to the pyramid system
« on: June 08, 2017, 03:26:27 AM »
Raise the bottom of the pyramid.

The first time you do this, suddenly you only have to obey the pyramid rules from Fair (+2) and up, vs Average (+1) and up per the RAW. You still have to pay two skill points to get there from Mediocre (+0) but you don't have to worry about how many Average skills you have when judging whether your pyramid is balanced.

You can repeat as necessary. It opens up a lot of room.

3
DFRPG / Re: Which creature would be doing this?
« on: May 06, 2017, 10:12:29 PM »
Hmmm.  Has this understanding been confirmed via WOJ?

I could be remembering Changes wrong but as I remember it that was pretty well spelled out as what the point was.

And while your point about the strength of the LoON and Red King are true--they had no idea where Eb would be and have no idea what his defenses are. If he was sitting in Edinburgh--which he would've been, if he hadn't come out to fight with the Gray Council, since the Duchess Ortega had called a conclave and whatnot--then they've got to get past the layers and layers of Sidhe and White Council wards sticked onto it for so long before they ever get to Eb's personal resources. If you have just one bullet to use, you make  sure it's big enough to do the job.

But we're off topic. Either way--the original point was that blood bypasses thresholds and protections. My point is I wouldn't judge it a complete catch-all, but it is a powerful starting point and will take you a long way there where without it you'd be looking at something that's impossible.

4
DFRPG / Re: Which creature would be doing this?
« on: May 05, 2017, 03:48:00 PM »
(I note that "defenses" wouldn't AFAIK stop a bloodline curse -- at various times iirc Harry has been pretty clear that, magically speaking, "blood" bypasses pretty much any/all defenses.

Oh no, it just makes it easier. The whole reason the Reds were performing SO MANY sacrifices to charge their bloodline curse was so it could get through all of Eb's powerful defenses to kill him.

5
Noted. Sorry you had to come out here iago.

While you're here, any chance you can expand on how the Paranet Papers version of the power is supposed to work in practice? I found it on the vague side and hard to figure out how to implement for pretty much anything other than maybe Glamours, which even then feels awkward.

6
Thanks for the insolent response.

This is a house rule in my game for a specific case. The thread asked for how people used powers, and I shared.

I mean, the thread asked for how people use the Spell: Power option from Paranet papers, you followed up with:

... One of those characters has the Glamours Power with the Spell modification (very similar to Molly). ...

...so forgive me for assuming you were referencing the book version and not your wildly different house-rule by the same name and example as the Paranet Papers version.

And I'm genuinely curious, how would you then apply this house rule to anything besides Glamours? Or is it an implementation-specific house rule? Given OP is mentioning a bunch of non-Glamours examples, it might be helpful for OP to have a better idea of how to use this house rule if they're interested.

7
Perhaps something could be done to put that demon to sleep? Granted, he's lose his powers, but what price love?

She does that to Martin and Susan and it knocks them out. Working from the (perhaps critically erroneous) assumption a RCI's "hunter spirit" or whatever Lea called it is similar in concept to how the Demon works for WCVs, they'd also be knocked out.

8
The character has a Discipline at Good (3), Ritual (Veiling), Evocation (specializing in Spirit) and the Glamours power with the spell casting limitation. 

Thanks to the power, I allow the character to double the effective rating of her Discipline and Conviction for veiling, so the character's Discipline skill for veils is effectively doubled from Great (4) to Legendary (8), and her Conviction of Good (3) is doubled to Fantastic (6). 

The character typically casts a force 4 veil, that can last 4 extra turns/actions.  Using Evocation still costs her mental stress.  This would cost her 1 Mental Stress.  The character could cast a Legendary Veil for 1 round as well, but this would cost her 3 stress (since her Conviction is effectively Fantastic for veils).

If she is casting the spell in a ritual, I let her double her Lore and Discipline skills to determine Control and Complexity.

Um...what. None of this makes sense to me based on any of the wordings in any of the mentioned powers. Where in the world does doubling anything coming into play? You must have a different version of PP than I do, because mine doesn't say anything near to this complex silliness. How in the world would you adapt the Spell: Power idea to anything other than Glamours, then? Say, Toughness, or Claws, or whatever.

9
I'm running a game with  8 Refresh characters in which two of them are wizards in training.  One of those characters has the Glamours Power with the Spell modification (very similar to Molly).  We have found that it works very well for that particular power.  Her Discipline is Great, so it's like getting a +4 on the Evocation roll which is automatically applied to the duration of the Spell.

So how do you go about making this happen in practice? Call up Power and take stress or just roll Discipline? Do you get the benefits of the spell on the first turn, and if so does that mean you make two rolls, one for the Glamour and one for the duration part?

10
DFRPG / Re: Which creature would be doing this?
« on: April 30, 2017, 05:56:19 AM »
Maybe they're spiked with a subtle magic mind-control drug that makes people spend exorbitant amounts of money on sugary drinks, created by the warlocks running Starbucks? :P

11
According to Lea, pulling his demon out would kill him. They're inextricably linked. I would say IF the cause is right for the Sword he could pick it up and use it, but going off what Lea says and what happens in Changes, I'd say I'm with Tedronai, no.

Of course, change what you want to suit your game, I guess.

12
DFRPG / Re: Misinterpreting Weapon skill?
« on: April 18, 2017, 04:21:28 PM »
Yeah I would be treating any sort of ranged evocation as Guns for the purposes of defending it, without a stunt. It takes more than a fancy sword to catch and deflect energy moving at the speed of thought. Also yet another instance of "let's give wizards another free cool power!" in my book if you let them do it no problem.

13
DFRPG / Re: Resources, uncommon and useful
« on: March 12, 2017, 01:50:43 AM »
I'm glad you enjoyed yourself.

This is why I find the Resources skill to be frustrating, personally. It comes attached with zero of the many, many real-world issues and realities that crop up when you're laying out exorbitant amounts of cash, and trying to include those issues diverts the entire game in a way that I don't care to spend my time GMing much. I'll be honest, "I bribed the local police chief $50m" is just absurd on so many levels. Players try to buy their way out of every situation--how BORING. Heavy Resources use ends up turning a game into a Batman comic book, minus the cool parts. Maybe I've never had a high-resources PC that had a player who understands how money works, but so far I haven't had a high-Resource PC that I particularly enjoyed GMing all that much.

14
Yeah, you really need to port in Core's different action rules if you're going to say you're "porting Fate Core" into Dresden, IMO. Which isn't too much work, but definitely needs attention. What Santca said regarding enchanted items and grappling, plus I would add evocation in general.

15
DFRPG / Re: Ask a simple Question, get a simple Answer!
« on: January 04, 2017, 04:13:44 AM »
Yeah, the Spider-Sense is generally more of a, "Hey! You, specifically, are about to be hit by something!" than just making him generally aware of danger.

Otherwise he'd have gone insane living in New York City.

Spidey-Sense always came off to me as what Mr. Death said. It's an early warning collision system more than anything.

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