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Messages - Dramin

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DFRPG / Re: The Healing Blood (Custom Power)
« on: April 03, 2015, 01:59:42 AM »
Just a thought, but since you are basing this on the idea of vampire blood healing the other character. Possibly put a downside into the power. For example, in quite a few games where I have seen a power like this, the person that takes advantage of it runs the risk of becoming addicted to the blood. You could do something similar with this. If you heal someone they suffer an effect similar to "Addictive Saliva" in addition to having their consequences healed. Treat the effect/maneuver as an automatically successful attack with a rank equal to the level of the consequence. This might be appropriate both theme wise, and if the power was thought to be to powerful.

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DFRPG / Re: Stating Manannan Mac Lir
« on: February 27, 2015, 12:32:31 AM »
This is a really good work up, and I hope that you won't mind if I make use of it in the future. I know that there was a thread for stating gods though.

Stats for Gods

Would this be something that could be added to that thread? Or is that thread mainly for the gods that have made appearances in the books?

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DFRPG / Re: Bardic Sponsored Magic
« on: September 06, 2014, 09:55:48 PM »
Thanks for all of the good ideas. I wasn't aware of the 'alternate casting style' feat. I'll have to look that up. I really appreciate all of the help on this concept.

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DFRPG / Bardic Sponsored Magic
« on: September 06, 2014, 12:41:20 AM »
Has anyone ever done a write up for bardic sponsored magic? I tried to do a search, and look in the sponsored magic master thread, but I didn't find anything.

The magic would be similar to what is used in Finnish folklore? For example, using performance to control the spell instead of discipline? One of the players in a campaign I'm setting up would like to do something with a bard style caster.


Thanks for your help and input.

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DFRPG / Re: Jinni wish granting power
« on: April 11, 2014, 01:29:54 AM »
I did up a scion of the Djinn but since it was a scion it didn't have true wishes. I used Greater Glamours to simulate the wish with true seemings. It still required submerged but was actually a playable race.

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DFRPG / Re: Standard Mythological Werewolf
« on: April 01, 2014, 10:31:01 PM »
I can see how sponsor debt would work better from a gaming perspective. And thanks for helping understand how it would work. Since it would only be available in the final form I could see it affecting rolls for Might, Tracking, and Fists.

I was using the demonic copilot more for background, and feeding dependency as written never made sense to me. I normally used it as "Required Feeding" and treated it as a "Catch" for either blood drinker or emotion vampire. The opportunity to feed, as defined by the required feeding catch, caused a compel where the character either had to feed or pay a FP to resist the urge. It seemed to make more sense to use it that way for me, plus it opened up more opportunities for RP.

Thanks again for all the ideas.

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DFRPG / Re: Standard Mythological Werewolf
« on: April 01, 2014, 01:17:45 AM »
Thanks Cadd. Yes, the intent was to show the template as a series of steps each one increasing in power. The second step can be gained but the character becomes more animal like in appearance and demeanor (although that part would need to be RP'd). The final form as I was envisioning it was less large wolf and more Lycan from Underworld.

I was using the human guise as a starting point for all of the abilities. As they are used more often the character begins to show the more animal traits until the second form triggers.

I was actually using the demonic copilot and feeding dependency as a reason for the character to be out of control during the full moon and spreading the "infection".

How would sponsor debt work for something like this? Could it be used in place of the other two powers to accomplish the same thing?

Thanks for help.

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DFRPG / Standard Mythological Werewolf
« on: March 31, 2014, 02:54:28 AM »
This is a template that I plan on using for an upcoming game my friend is running. I think I have all of the bugs worked out of it but since people here have way more experience with custom templates, I was hoping to get some suggestions.

The template is based on what people would consider the more typical werewolf from myths. The character is still using a "spell", like the Alphas, but it has been altered by the character's preconceived idea of what a "real" werewolf should be.

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In game terms I have broken down the template's powers like this though.
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I borrowed from quite a few different sources for ideas on this template to try and have it make sense. I might have over-thought it though.

Thanks in advance for your help and critiques.




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