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Messages - TimPendragon

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DF Books / Re: Did you discover the books because of the TV Show?
« on: May 11, 2016, 05:01:25 PM »
Sort of, I guess. I heard about the show when it was in development, and then went and investigated the books. :)

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DFRPG / Re: Shadow powers for a Focused Practitioner-level thief?
« on: April 12, 2014, 08:48:52 PM »
Thank you for all the input, guys! PirateJack's setup is definitely a great start, certainly very close to what's needed. Channeling may be a bit too powerful, but writing a toned-down custom version might be doable. The character isn't trained, just "street smart" in this area, he's got the natural ability and has learned a few tricks over the years, so that's why a full on Shadowmancer doesn't seem right.

There's still a lot of areas in the game, like refining/upgrading powers and just spellcasting in general that are kind of vague to me. I love Your Story, but it really is light on example and a lot of the explanations are really abstract/counterintuitive...

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DFRPG / Shadow powers for a Focused Practitioner-level thief?
« on: April 12, 2014, 07:58:43 AM »
Hey, folks,

My friends and I will be having the second session of our DF game in about 16 hours or so, hopefully the first actual story session since the last time out was building characters and nailing some things down about where we want things to go. Since we live in the Baltimore area, we're using the setting from Your Story, but with original PCs, at least until we get really comfortable in the game and then we'll probably change locales.

Anyway, there's four players in the group (plus myself), and we're playing at the Chest Deep level. One of the characters is a supernaturally-talented thief/grifter type, more or less Focused Practitioner level. The player (Gil) is having a bit of trouble nailing down the exact powers, and I'm not completely sure myself what the best route would be. His general notion for the PC's powers is a form of shadow manipulation -- a bonus to stealth, shadow tendrils providing a limited kind of telekinesis (useful for pickpocketing, lockpicking, limited combat), very short-range "teleportation" between shadows (like essentially opening a portal to the Nevernever, but not actually going through to the other side, just sort of skirting along the boundary) which is easily thrown off if he's in a hurry or his concentration is broken. Any suggestions for how to handle this? Homemade powers? The basic TK and Teleport powers from the book don't quite seem to fit. Should I be looking at spells and evocation to represent this rather than supernatural powers?

I saw a Shadowmancer template on the resources wiki, but that's far more powerful than we want the character to be.

Also, this is my first time GMing any RPG, so I'm kind of nervous about the whole thing. Hopefully I won't suck at it and the group will have fun. Any suggestions for a newbie GM?

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DFRPG / Re: Need to familiarize a total noob with the Dresdenverse...
« on: March 17, 2014, 04:07:12 AM »
Thanks for all the input, guys. Just wanted to give you the heads up that we ended up going with Sekhmet, as goddess of both war and healing ("she owns the bullets *and* the bandages!"), and it's worked out really well, inspiring other stories and aspects for the character.

We've only had one session so far (a couple of people have really sucky schedules), so we only got through character creation, but everyone had fun, and that's good. I'm working on plot seeds, NPCs and fleshing out the Baltimore setting a bit more for the next session. *Fingers crossed* :)

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DFRPG / Re: Need to familiarize a total noob with the Dresdenverse...
« on: March 05, 2014, 11:48:51 PM »
Yeah, I've been thinking about Emissaries ever since Sam first asked "Hey, would something like Iron Fist work?"

Gotta see if there's a mythical "god of healing" type deity out there that's also something of a badass... There's probably something in far eastern myth...

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DFRPG / Re: Need to familiarize a total noob with the Dresdenverse...
« on: March 05, 2014, 09:34:32 PM »
I'm trying to think of ways to "tone it down" while still keeping the spirit of what he wants... Maybe the ability to sense illness in someone by touch? That could have led him, out of a sense of compassion, to want to help people. I would imagine that kind of compassion would be almost a requirement for skilled biomancy.

As for fighting... what I think he has in mind is some kind of kinetomancy/focused-chi thing sort of like Iron Fist (but not to comic book levels, obviously). Think there's any way to tie these two sides together?

What about the ability to sense illness in someone? Out of compassion, that could lead him to want to help people and wind up with the Red Cross-type group. That kind of compassion could reinforce an ability to channel his life-force in ways that could assist in healing rituals once he was trained, using his chi for faster things on a small scale (though it would drain him pretty quick), and that focused connection to his own chi could in turn lead to strong defensive/use-my-opponent's-power-against-him kind of mystic martial artist thing in combat.

Something like that would keep the spirit of what he wants, I think. Could a character like that work in game?

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DFRPG / Re: Need to familiarize a total noob with the Dresdenverse...
« on: March 05, 2014, 07:58:50 PM »
Thanks folks! He surprised me and actually did manage to read Storm Front (in one day, no less). Loved it, and has started Fool Moon, so he's at least a little more prepared. But he just sent me a character idea (we're doing character creation in the first session, but I wanted him to think of the type of character he'd want to play at least), and I really don't know what to do with this...

Quote
When he was in his early teens he discovered he could heal people by touching them and wanting them to get better not realizing it was magic. So he decided to work for a Red Cross sort of thing helping people around the world but not telling anyone what he could do just doing it in secret. Then he realized his boss was using the organization as a front to supply vampires with bodies (would that work?)  and then his boss tried to kill him. So after almost being killed he is found by someone (maybe a wizard?) who knows what he can do and trains him to use his powers to heal and to fight with and now he travels helping people and taking down his boss' fronts. Does that work?

It's not a bad character idea, especially from someone who's very new to the whole thing, but my first thoughts are that a) healing magic is not something that human wizards can pull off easily (might work for some kind of scion to some degree), and b) how would healing magic even really work in gameplay terms?

So any suggestions on how to tone the character down some, or how to handle this kind of thing?

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DFRPG / Need to familiarize a total noob with the Dresdenverse...
« on: February 23, 2014, 03:09:25 AM »
Hi folks,

I've been wanting to play a Dresden campaign for years now, and a small group of friends have finally gotten on the same page and want to do it as well. One of our friends has always had a mild interest in this kind of thing, but hasn't read the books, and since we're starting in less than two weeks, there probably isn't time for him to read Storm Front with his schedule. It's not like the concepts are hard to get, and he'll grasp the basics easily enough, but we want to give him a bit of a primer before hand as best we can.

It's been years since I watched the TV series, and while it does have it's flaws, it's "close enough" to give him an idea of the kind of world this is. Any suggestions on a couple of episodes to get him to watch as a sort of Dresdenverse primer, so he can have an idea of what kind of character to play and what to expect in the game?

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