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Messages - Amul

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DFRPG / Re: Scenario Building For People Without Creativity
« on: January 14, 2014, 01:51:26 AM »
Forget how to get the characters involved. Work the problem from the other angle.

What are the themes of the city and it's faces? Write down some names and locations on small cards, and then play the glass bead game. http://rdonoghue.blogspot.com/2010/11/glass-bead-fate.html

Come up with reasons why various factions and faces might be in conflict. Make a list of a dozen or so. For each conflict, make a short note about what their goals are (good goals never involve attacking the other guy. Good goals fulfill a desire and are obstructed by someone or some aspect). Then figure out what the very FIRST rumor someone might here about that conflict would be.

Introduce these rumors to your PCs. Whichever ones they bite on, make the game about them. If this is a play by post game, then all the better. Whatever questions they ask, assume those are really important questions about the larger conflict they don't know they are asking about, come up with an answer, and then figure out what the piece of it they would see is.


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DFRPG / Accorded Neutral Territory
« on: January 13, 2014, 12:08:57 AM »
I am thinking about starting up a game and playing with a few concepts as I wait for players to express interest/availability.

Rummaging around online, most campaigns that I have found seem to have a parallel to MacAnally's, that is to say, a business establishment where people are expected to gather, that has been granted the status of Accorded Neutral Territory.

What are some other options? Who would seek ANT status, and why? What does one need in order to become such a thing? Could there be multiple forces who all want ANT status and are fighting over it?

Suppose this particular city setting does not have an officially recognized ANT. What would supernatural groups use instead? I saw one setting where there was a bridge that was often used, the water which flowed under it making sorcerous betrayal difficult, and I thought that was a near idea.

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