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Messages - ian0251

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DFRPG / Statting the Grendels
« on: October 07, 2014, 11:06:34 PM »
So we've got stats for the Grendelkin, which personally leave a little to be desired in my opinion but has anyone ever tried to stat up Grendel and Grendel's Mother. Honestly, I wouldn't even know where to start because Grendel would probably a more potent version of the Grendelkin, which is already at -18 refresh. Also, maybe coming up with more comprehensive Grendelkin stats as well. Here's my take:

Grendelkin
High Concept: Voracious Scion of Grendel

Skills:
+5 Fists, Intimidation
+4 Weapons, Endurance
+3 Athletics, Alertness
All other skills default to Average or Mediocre

Powers:
[-2] Inhuman Speed
[-4] Supernatural Strength
[-1] Natural Weaponry
[-4] Supernatural Toughness
[-2] Inhuman Recovery
  [+?] Catch:???
[-1] Veils: Just the Minor Veils portion of Glamours, I can't see the Grendelkin using Seemings. Uses Endurance
[-3] Immunity to Mortal Magic

Grendel

Skills:
+6 Fists, Endurance
+5 Weapons, Intimidation
+4 Athletics, Might
+3 Survival, Alertness

Powers:
[-2] Hulking Size
[-4] Supernatural Speed
[-4] Supernatural Strength
[-2] Natural Potent Weaponry
[-4] Supernatural Toughness
[-2] Inhuman Recovery
  [+?] Catch:???
[-2] Veils: Just the Minor Veils portion of Glamours, I can't see the Grendelkin using Seemings. Uses Endurance +2
[-3] Immunity to Mortal Magic

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DFRPG / Re: Reactive Incite Emotion Block
« on: September 27, 2014, 05:50:14 AM »
No worries dapper, it was just a passing thought if figured I'd ask the board. Be careful about giving me ideas ;)

Taran - I'm aware of Incite effect and it's upgrade but I wasn't sure it could be applied to social combat, I guess it depends on the effect being incited.

Thanks for the opinions guys.

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DFRPG / Reactive Incite Emotion Block
« on: September 27, 2014, 01:01:05 AM »
Can Incite Emotion be used as a reactive block in social combat? Or can it be used reactively at all?

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DFRPG / Re: Spells and more spells. Chain Challenge
« on: September 17, 2014, 01:58:13 AM »
Riding a platform of rock earthbender style.

Conjuration Investigation skill replacement

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DFRPG / Re: Spells and more spells. Chain Challenge
« on: September 17, 2014, 12:04:08 AM »
Plant block against perception: The air becomes so filled with pollen it becomes impossible to see through. Bonus if your enemies are allergic.

Divination based Athletics skill replacement

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DFRPG / Re: The Capabilities of Conjuration
« on: September 12, 2014, 10:33:08 PM »
Hmm that's what I assumed.

 I can see the validity in both approaches, one just allows a lot more versatility than the other.

Does anyone have much experience using conjuration in their games?

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DFRPG / Re: The Capabilities of Conjuration
« on: September 12, 2014, 08:28:50 PM »
Sorry, I think I should have been more specific in my original post. I can see how you'd use the normal applications of thaumaturgy to model the different effects conjuration.

However, I'm curious about how you mechanically simulate the effects of conjuration given the rules stated in YS or one of the homebrew systems.

For example, the frogs in the park, YS states you'd need about 11 shifts to conjure that quantity of frogs. But once you've conjured those frogs does it behave as a scene aspect in which case you're generating a lot of shifts for just a scene aspect or like you stated, as an attack, in which case you are not putting that many shifts into a few zone wide attacks.

Or perhaps its just easiest to just disregard those rules and model the effects with normal thaunaturgy rules.


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DFRPG / The Capabilities of Conjuration
« on: September 12, 2014, 06:28:07 PM »
What are the exact capabilities of conjuration? If I conjure a brick wall in front of a door then do I raise the border value by the equivalent value of a brick wall border? What about if I do the whole enough frogs to fill a city park? How do the effects of that translate mechanically?

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DFRPG / Re: Statting the Jinn
« on: August 21, 2014, 07:44:57 PM »
Thanks  :) I'm statting up a character right now that's kind of a djinn and human mind bound together in mortal form.
 
I've got Sponsored Magic and Glamours for powers. I've got -3 Refresh left to spend, not sure what to purchase. Staying away from physical powers, trying to represent the mortal form aspect of things, restrained by a squishy body.

Any thoughts? I was considering maybe Gaseous Form, Supernatural Sense(s) or Worldwalker. Any thoughts or suggestions?

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DFRPG / Re: Statting the Jinn
« on: August 21, 2014, 03:54:21 PM »
JGray, mind discussing a few more details of djinn in the Dresdenverse while putting it in a spoiler? I don't have access to Goblin Ghoul and am stuck on making the nitty gritty of the character. I was hoping this might get my creative juices going.

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DFRPG / Statting the Jinn
« on: August 17, 2014, 02:17:45 PM »
Just curious how to exactly stat the Jinn. I've looked through the boards and seen some attempts at statting wish granting powers or scions but no actual solid statblock. I was more intending on the mythical portrayal of the Jinn, spirits of smokeless fire with powerful magical and shapeshifting abilities. So maybe a combination of modular abilities, true shapeshifting and spell casting powers? Also there are some variants, divided into greater and lesser orders but that's fairly easy to simulate, just add more form points or spell casting powers as you please. Might sit down at draw up what I think they'd look like, any help is greatly appreciated, thanks.

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